Paskiboy wrote:Siegbert wrote:Much more interesting for me would be if there is any benefit in taking prisoners and if it's possible at all. Surely all you can get from looting an enemy is his personal stuff, but when you imprisonate him you can steal something more precious from him: his time. So in order to get free he would need his guild members to bring over some gold or prisoners of their own.
Now that is something I would NOT like, it would be game breaking and just simply annoying and boring for the player in question, if the prisoner doesn't experience any RP whatsoever and actually is forced to do things by others. It takes away the whole "freedom"-aspect of the game. Somet thing can't simply be implemented, even if they just seem like another cool feature.
Yeah, imprisonment takes away the freedom
But it adds to the meta game.
I'm not suggesting that you'll be teleported into a prison cell and have no chance of interaction at all...
They way I imagine it is that your captor has to guard you and escort or possibly knock you unconsious for a couple of seconds and carry you to their place.
It would be exciting the whole time since your party can get attacked all the way by your captive's guild members, also he could try to run and get caught by you again.
Of course there would need something to be in there for both parties. In real life you would prefer to get captured rather than get killed because your life is valuable. In a game your life is irrelevant, but your gear and time might be.
I wouldn't suggest that you can be held prisoner forever, but for a couple of hours maybe after which you'll be set free or your ability to pray yourself home will be reactivated again.
It shouldn't be a punishment for you in regards of you being excluded from experiencing the game.
For instance: your party is attacking another guild's settlement all the time no matter how often you get killed. Then a considerable amount of your guild members get captured so the other guild has time to repair their stuff or set up defenses while you can try to organize an escape.
It's not like I'm not talking from experience. I have witnessed a couple of prisoner situations in Mount&Blade mods "Persistent World" and "Persistent Frontier". Granted it's more a roleplay thing there because there really is no consequence of dying other than you'll lose your gear. The maps are really tiny as well.
But it's exciting to be in the situation to having to deal with prisoners and being a prisoner yourself.
Once I've been tricked into stepping into a cell and was immediately sold into slavery until someone came around, "bought" me and gave me back my freedom. Was very entertaining