Arrakis09 wrote:People, people! Come on, it seems like you didn't fully understand how it's supposed to work. Nothing was taken from LiF, it didn't lose it's charm, instead new feature has been added to what there already is. When you will buy a game you will be able not only to access the main servers but also to create your own, where you will be able to learn the game mechanics much faster and understand the game better looking from different perspective. This is also a window of opportunity for those who don't want to be endangered by mean pkers and just live in peace. There will still be mmorpg, nothing has changed in this matter, LiF:YO will be just an alternative for people, who just want to play in small group of friends and screw around with gm tools, but other than that everybody will eventually crave for more, and then people will join the main servers and start real adventure. So once again I'll repeat this, adding LiF:YO will NOT affect the main servers at all, this will be just your private sandbox where you will be able to do whatever you want with whoever you want.
Arrakis09 wrote:This is also a window of opportunity for those who don't want to be endangered by mean pkers and just live in peace.
Virdill wrote:So the official alpha LiF start anyway? we can play the alpha, beta and release of the official server?
Bobik wrote:
I completely understand your first reaction, but still hope for some moral support and understanding of our situation.
Tantal wrote:
After a minute or two of calming down, I am sure you have the total support of us!
Hodo wrote:This is the BIGGEST problem I see with this idea.
Hacks.
Simple as that. Anything you give the playerbase 100% access to will inevitably lead to hacks. I can not tell you the number of hacks out there for games that have to much information on the client side system. If I can see it on my HDD I can modify it, and thus change the rules for myself. Nothing says that if I have access to the server information for my own micro-server, I cant modify the files that affect my movement speed, or damage or even detection ranges to make myself fly, or move at stupid speeds, and hit like an atomic bomb.
Other than that I can't agree more that this is a bad move, but not for the same reasons as everyone else.
Bobik wrote:Yes, official alpha will still be possible and we will still do our best to make a stable servers.
There are numerous reasons behind LiF:YO. I literally had a whole week of sleepless nights (I am not joking.) weighting all cons and pros. Some of those reasons are financial also. We have really small team for such a huge project. It was known to us, but I had obviously underestimated multinodes system complexity and amount of bugs it had produced and will produce.
Fixing those bugs had taken a lot of efforts and will take more. Investors' grip on my neck is tightening once more. It was easier since greenlight campaign and semi good flow of donations, but now it is all grim as it was after our failed indiegogo.com campaign.
As it was stated above, LiF MMO will not suffer in any way from LiF:YO only by some amount of development speed, which in the end might be even faster. Amount of features that 5 developers can produce in 6 month, might be less then amount of features produced by 1 developer in 3 months and then 10 developers in next 3 months
LiF MMO concepts will be unchanged and I am sure that massiveness in all scales (21*21km map, guilds, battles, sieges) + advertisement via LiF:YO will bring even more players into our main world.
I completely understand your first reaction, but still hope for some moral support and understanding of our situation.
BTW, LiF:YO will be useful for MMO players also. Trust me, I know how it is easy to feck up a complex walls perimeter construction if you had not planned it before hand. We had experienced that while we were building that central that city you have seen in game. For us that was just a few minutes of instant deleting a huge chunk of walls, but for you such mistake will mean a long and boring process of damaging and destroying of your own assets I am not talking about wasted resources and time.
So LiF:YO will be a good tool for planning, PvP/formations training and testing of your characters/team build. I wish we had such detailed planning/template testing tools back in the days of old MMOs