by
Archaegeo
» 24 Mar 2014, 02:32
This is not an attack on the current plan, rather a question if it would be a viable way to get more subscribers to the game.
Do you think LiF could support a server where the only PvP that can occur is between members of guilds declared at war with each other?
I am going to be on the full PvP server, will all the risks that entails, I love what the game is offering and the excitement of such an environment, even if I flee from PvP most of the time.
That being said, LiF has some INCREDIBLE systems that would really appeal to sandboxers who love to terraform and create, but do not want to have to worry with getting ganked every time they turn around.
This would increase the revenue stream for the company and thus get more development for all of us.
In theory the code would already be mostly in place, adaptable from the alignment code that differentiates between random pvp and war pvp, so should not be a huge coding lift.
This is truly a discussion thread, not an intent to change anything with the current mechanics of the first server.
I personally believe (and have been told on Wurm) that there are a number of people who would play, from Wurm, Minecraft, EQN:L, and others, if they didn't have to worry with random ganking when out gathering resources or developing their land.
For example: Right now on Wurm there are 890 players online. Of those, 629 are on the PVE servers (No PvP at all allowed). That's 70% of a game with systems similar to LiF in the non-combat area.
It sounds like a winner to me, but I was hoping to have a discussion about it.