Monco wrote:Sunleader wrote:1.
We Cant agree on that.
We dont agree on that.
And no its not abused and exploited that much.
Pls dont go around speaking for others attempting to claim a Majority you do not have.
The majority of players actually believes that the current system doesn't work properly and as intended, I bet you could even ask Bobik and he would tell you that the system isn't working as originally intended, it's actually town claims only spam with no usage of Realm claim whatsoever, not even for trees, just because it's meta.Sunleader wrote:2.
No Its not too many Servers.
And merging them into one will not increase Population.
It would KILL the Population.
There obviously are too many servers, only fools would deny that, take what Bobik himself said about some servers for example:
Bobik08/04/2018
When such worlds were created we had bigger population and expected a lot of players from CIS region with a help of mail.ru
It didn't work
We need to consolidate worlds, but that will result in some players in some worlds losing their bases
Literally the only one who can't realise that is you, but i'm not surprised judging by your replies in many posts, someone who believes that the main issue in the game even at the current state are "merciless PvP players" and can't see real major problems.Sunleader wrote:If its a Green Server you lose Tons of Red Players.
If its a Red Server you lose Tons of Green Players.
The server would be Green, Orange and Red at the same time in different zones. If the objective is still to cater to different kind of players and playstyles it is the best solution to attract as many people as possible.
Life is Feudal MMO is a COMPLETELY PLAYER DRIVEN game, a good POPULATION is FUNDAMENTAL to sustain long term gameplay, because players are and make their own content, less players less everything, less trading, less PvP interactions, less "working economy".
That's why i'm telling you once again that having too many servers is bad and is splitting the not big enough population.
The decision to open more servers was probably taken in a rush back then due to technical limitations, to help reduce general lag.
What they didn't think was that most people would have left anyways eventually after the general launch hype and they proceeded on opening more and more leaving us with what we have today, 4 dead servers in EU.
Iriy for example was a complete failure and correct me if i'm wrong but i'm sure it never even managed to get a thousand players at the same time online in the server.Sunleader wrote:3.
The Suggested System for that Server would mean you lose even more Players cuz nobody will play Green Area thus you Lose ALL PVE Players from Green Worlds.
And the Red Area is so extreme your likely even losing current Red World Players.
The suggested system is and has been already working on other games for multiple years, PvE players would still play in the green zone if they are not interested in PvP scenarios. Those who would be against the implementation of a new system with a wipe or a merge would only be those too attached to their castles in a dead game, quite the minority i would say, and if that's the mindset the game will never ever improve and be open to changes (we're still in beta so changes are to be expected).
The Red zone would not be too extreme, your carebear or general bad player mindset simply can't get the fact that in a PvP environment people want competition more then anything else.
Anyways the concept of Life is Feudal MMO was to bring all players TOGETHER, what we have now is Life is Feudal YO, bigger version, different servers with different rulesets with no population, we had segregation of players in a completely player driven mmo, i'd almost define that as a potential game killer.Sunleader wrote:Listen Mate.
I know your a Ganker/Griefer/ROK and want targets.
But you wont get any Targets by trying force Players into your Targeting Area.
They will simply leave the Game for Good.
I may be a ganker, a griefer, a carebear, a communist, a fascist a pornstar or whatever else you may think but I don't really care.
Players wouldn't be forced in the orange or red zone but they would be incentivated to go there if they want better quality or quantity.
If you want the best stuff, you should compete with other players to have it.
If they are not interested in PvP scenarios they can simply avoid them as much as possible by staying in the green zone.
Life is Feudal MMO is an open world sandbox which is completely player driven, player's decisions are the core of the game and those decisions should face consequences, you decide to venture into the red zone? You face consequences, it's as simple as that.
That was the original game concept, player's decisions above everything else, you decide to ally with x coalition and to have them as you protectors? You face consequences from that choice, whether they would be good or bad.
With the opening of too many servers with too many different rulesets this game basically became a bigger LIF YO version.
New servers should have been opened only in case of not sustainable technical issues in the long term but not with different rulesets or you would literally end up competing with LIF YO.Sunleader wrote:4.
The System you suggest doesnt work anywhere.
I dont even know a Game working even remotely like that.
Which is not surprising because the System is a Guaranteed Population Killer where the Game would be dead in less than a Year.
The system i suggested is very similar to systems in places in some games, some of which you actually said to have played.
That system would be way better then the segregating one we currently have which literally comes from a lif yo perspective.
You are just too narrowminded and too attached to the current one, which is obviously not working and has ALREADY proven to have massively helped to kill the game population aswell.
I saw your replies in the economy post from SonofKitt and they just confirm the fact that you're too attached to the current system and you feel it's perfect and can't realise the massive problems it has.
Sometimes i get the feel to be replying to a donkey instead of an actual person just by looking at the level of stubbornness.Sunleader wrote:But Thanks for Showing your True Colors.
This Suggestion Shows Perfectly that you never cared about the Game or about Fairness on the Red Server.
All you want is to Force People into a Place where you can RPK and Grief them and destroy their Stuff for no Reason.
I do care about the game, that's why I'm still here proposing new suggestions and alternatives to non-working system which we currently have in place.
Red zone doesn't need fairness since PvP players want as less protection as possible and they want to be in a competitive environment. If they fail to establish there they can try again from the green or orange zone.
I'm telling you once again, your carebear and bad player mindset simply cannot realise that, I bet you must be really bad at videogames in general.
With that system in place people wouldn't be forced in the Red or Orange zone, they could go there to gain some benefits but that's up to them.
If you want to make a RP castle in green with your 4 man group and feel like a true RPKING you're free to do it. I wouldn't consider it a good way of playing the game and would totally be against the general game concept but if you legit just want that from this game, why not, with that system the game still gives you the option to do so without using hq resources which should truly require competition to acquire.
1.
The Majority of NATO also thinks that Russia is a problem.
But that doesnt mean the Majority wants to Nuke Russia.
The System iwith Town Claims is surely Broken.
But your Suggestion would Break the entire Game.
And even on the Town Clsim issue it would not really fix the Town Claim but mdrely break it in another way....
2.
Its hilarious how you Quote Bobik mentioning why merging the Servers would be a Catastrophe. And then tell ME that I am the only not seeing it.
Merging Servers means alot of Players lose their Stuff.
In the end you have one Server instead of four. But likely end up with with the Population of barely 2 Servers if your lucky.
And since your covering less playstyles you get a much lower population in general.
Small Hint.
What Bobik meant was likely to close 1 Server.
So se get 2 Green and 1 Red.
The Sdrver Closed likely being Irly.
Not to close 3 of 4 Servers.
3.
No Mate.
Your Server you Suggest would be Red.
The Ruleset you have laid out there would practically force people into Red Ruleset.
And yes.
Population is indeed Fundamental in this Game.
Thing is. YOUR SUGGESTIONS WOULD KILL THE POPULATION FOR HEAVENS SAKE.
4.
Again with the Blatant Lies...
No this System has not worked for any Games.
Neither EVE nor UO got this System.
Pls stop repeating this Lie.
It wont become True just because you keep repeating it....
And Mate.
You will never get all Players together.
Be happy they dont try.
Because the Majority of Players is PvE Oriented.
My *Carebear* Mindset is unfortunately for you the Mindset which tends to get 10 times more players than your RPK/Griefer Mindset....
So if there ever came a Single Server it would be a Green One.
5.
I havnt seen any Evidence for you being any of the additional things you mentioned atop of what I did.
But well you got to know...
LiF is a Open Sandbox.
Thats Correct.
Thibg is what your trying to make out of it.
Is a PvP Arena Fame with Sandbox Elements.
Your in essence trying to get a Planetside 2 Game with Destructible Castles.
But this aint a Bigger version of Chivalry.
Its a Sandbox. Not a Boxing Ring in Sand.
People want Sand to Build things with it.
Not to have others trample over it....
6.
Again.
No it is not.
Both UO and EVE use vastly diffdrent Systems.
Your System is nowhere close to that.
And no matter how often you Repeat that Lie it doesnt become any less False.
Also. If I am a Donkey then your Trump.
A notorious Liar with no Idea of what hes talking about repeating his lies over and over while ignoring the facts...
7.
If you cared for the Game you would not make Suggestions which so obviously would kill the game that anyone whose IQ is just slightly above his Body Temperature could realize it with ease...
Your Suggestion serves only one Purpose.
Fullfill your Wish of getting targets to kill.
Even if its just for 2-3 Months and even if the Game will be entirely dead after it.
At this Point.
I actually think you dont even think your Suggestion would work.
You know it will kill the Game.
You just think that you might get some Fun for 2 or 3 Months before it Dies.