I know it's not relevant to crafting, but what about some form of mini-game for combat training?
Say for instance, during actual combat, there is a steady rise in skill, whereas combat training (could be attacking a dummy with a sword/bow etc.) would give you a better skill increase?
I guess you could say I copied the idea from the ES games (Skyrim, Oblivion) in which you can pay to train skills faster?
I suppose one way you could make this viable is that the training dummy has less and less effect as you progress in skill, more of a starter skill up?
What are your thoughts? I understand if this is a terrible idea, I just woke up and it was the first thing on my mind
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