~*[The Vatican]*~ Guild Description

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Dailato
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~*[The Vatican]*~ Guild Description

Post by Dailato » 21 Dec 2013, 04:09

Application/Recruitment thread here: topic-t555/

Current Members:
The Pope - Dailato
Grand Architect - Demonic
Miner - Rioshiavi
Woodsman - Jaizaa
Undecided - Straya
Undecided - Terechsensei
Alchemist/Artist - Joan
More information on how the guild will be organized below. There will be extensive use of a forum for some of the communications, especially where crafting and quota's are concerned, but this has obviously not been set up yet.

Roles are generally divided into one of several tiers:

The Pope(guild leader)
E.G. the Pope

Leaders (general area)
E.G. The cardinals, The grand master, the Master Propriator

Sub-leaders (specific area)
E.G. masters in the Holy Order, Master of the Grounds, Master of Trade, Master of the Arsenal

Officers:(day-to-day party-leaders)
E.G. Lord-Knight, Caravan Master, Overseer, Foreman

Members:(day-to-day party-members)
E.G. Miner, Marksman, Herbalist, Trader

Recruits:
E.G. Squire, Pilgrim

Leaders and sub-leaders (except for the cardinals) consist of a single person. Officers consist of several people for each type, as it is useful for at least one to be online most of the time, and Members consist of everyone else.

The general idea is that people have a few hours they spend in service to the guild each week, but when they do so is largely up to them.

Being in a certain role only indicates your responsibilities and/or benefits, it does not exclude you from participating in events of one kind or the other.

It may well be possible, especially early on in the game, that people will fullfill multiple roles (e.g. the Grand Master also has the role of Master-At-Arms, or the Trade-Master is also a Caravan Master) But as the guild grows keeping the roles specialized will ensure everyone has as much time to do what they want and participate in the events they want as they please.

Below information is slightly rushed, and not entirely final, but should give you a good idea of what roles we're looking for, and how we're organized.

Once more, for information on the Inquisition, PM's only.


The Holy See:

The Pope:
Spiritual leader of the Papal States, providing the rules, guidelines, and structure of the Papal States and Vatican.

Final arbiter in major political decisions, but not particularly involved in everyday politics.
First responsibility is to keep the Papal States heading towards its long-term goals.
Secondary to keep in touch with the citizens of the Vatican and ensure their safety and enjoyment of the game.

Main Contacts: Other faction leaders, the Grand Master of the Holy order, The cardinals, the Grand Architect.


Cardinal:
De-Facto leaders of the Vatican, they have (in good consultance with each other) the responsibility to provide high level week to week orders and policies.
Their primary responsibility is diplomacy with other factions, with a secondary responsibility of arbiter for internal conflicts.

Main Contacts: Other Faction leaders/diplomats, The Grand Master of the Holy Order, The Master Propriator.

Missionary:
One who's responsibility it is to recruit t new members for the Vatican, and help them out with their questions.
Secondary to keep an eye on the reputation of the Papal States among the playerbase, and improve it where possible.

Main Contacts:
People not in the Vatican/Papal States, Pilgrims.



The Holy Order

Grandmaster:
This one answers only to the Pope during times of war, and stands on equal footing with cardinals during times of peace.
Their responsibility is to, on the highest level, oversee and ensure the safety of the Papal States.
He serves as the strategic mastermind, deciding when, where, and how to attack, but leaves the details of execution up to the Masters.

Main Contacts: Cardinals, The Pope, Master at Arms, Masters,

Tournament Master.

Master-at-arms.
These men are responsible for developing tactics for use on patrols, escorts, and the battlefield, and training the men in these tactics.

Main Contacts: All members of The Holy Order.

Master:
These individuals serve as generals in the field, but also run the day to day tasks of the Holy Order.
They are responsible for scheduling the size, time, and location of escorts for caravans and patrols, and during times of war plan out the details of an attack or defence.
Secondarily they put in orders for equipment replacements with the Master of the Arsenal.

Main Contacts: Master of Trade, Master of the Arsenal, the

Grand Master, Lord-Marksmen, Lord-Knights, Lord-Templar.

Tournament Master:
This individual is responsible for hosting the weekly tournament for the members of The Holy Order (though other members of the vatican may apply to join in), and organizing the prizes for it.
Their secondary responsibility is keeping track of past winners of tournaments and thus their status as Champions.

Main Contacts: All Champions, Master Propriator for prizes.

Lord-Marksman/Lord-Knight/Lord-Templar:

These men lead small, cohesive units of their chosen style of combat into battle, and generally a single one of these will lead a patrol or escort in Papal-State controlled land.
Their responsibility is to get lower-ranking members to join them and fullfill the scheduled patrols and escorts.
Outside of battle they take requests for gear replacement from their subordinates (if the gear was lost during a scheduled activity), group them together, and hand them to one of the Masters, as well as then returning the new uniforms/weapons to those who requested them when the order comes through.

Main Contacts: Marksman/Knight/Templar respectively, the

Masters, Squires, Master-at-arms.

Marksman/Knight/Templar:
A regular member of The Holy Order, these specialize in a single form of combat.
Ranged combat for the Marksmen, including use of artillery.
Mounted combat for the Knights, including mounted archery.
Melee combat for the Templars,including every form of weaponry and armour (though individuals will specialize into one form or another).
Responsibilities include participating in training sessions, and joining their Lords in patrols and escorts.

Main Contacts: Lord-Marksman/Knight/Templar, Master at arms.

Squire:
An initiate to the holy order that hasn't been assigned a division yet.
Promotion to a higher level member with associated benefits may come after a week of fullfilling the associated responsibilities.

Main Contacts: Lord-Marksman/Knight/Templar, Missionary that recruited them.

Champion/Grand Champion/Holy Champion:
A special rank that is held besides a regular rank in The Holy Order, by those who are active, and have performed above and beyond the call of duty.
These ranks are given to those who have won multiple tournaments, with increasing levels of achievement coinciding with an increase in rank, though participation in major battles may also counts for some.
With the higher ranks comes a higher quality weapon as part of your uniform, to signify your skill in battle.
This is on top of the regular rewards earned for winning a tournament.

Main Contacts: same as usual for their rank, plus Tournament Master




The Faithful

Master Propriator:
In charge of keeping track of the treasury, and the entirety of the materials stockpiles, incoming and outgoing.
Responsibilities include recieving the summed up contribution of resources from the masters of Stock, Excavation, etc. and adding those to the main stockpile, as well as making supplies available to them and requesting blanket quotas.

Main Contacts: All other masters of crafts, the Grand

Architect, The Cardinals.

Master of the Grounds:
In charge of the Foresters, recieves mass contributions to pass on to the master Propriator, and requests the necesarry tools en-masse from the same.
Also sets the weekly quota for the foresters to divide further.
Secondary responsibility is to designate areas of forest for cutting/replanting, to ensure we don't run out of wood.

Main Contacts: Master Propriator, Forester.

Forester:
Gives more specific orders to those beneath him, location for hunting, fishing, and woodcutting, as well as more specific orders of where to replant trees etc.
Most micromanagement is still left to the individual gatherers though.
Main responsibility is to recieve and once gathered, pass on materials once a week, and also combine orders for new tools etc into a single one to pass on.

Main contacts: Master of the Grounds, Herbalists, Huntsmen,

Woodsmen, Fishermen.

Herbalists/Huntsmen/Woodsmen/Fishermen:
Acquire resources of their respective proffessions from the forests/waters surrounding the holy city.
Responsibility is to fullfill weekly quota of goods, and request tools necesarry to do their job when they need replacing.

Main Contacts: Forester


Master of Excavation:
Same setup as Master of the grounds, but in charge of mining.

Main contacts: Master Propriator, Foreman.

Foreman:
Similar to Forester but for mining. Decides more specific location and direction of mining on-site.

Main Contacts: Master of Excavation, Miner.

Miners:
Similar to previous gathering proffessions, but focused on mining stone and ores.

Main Contacts: Foreman

Master of Stock:
Similar to Master of the Grounds, but for food and potions.

Also in charge of weekly food distribution, and general placement of farming areas.

Main Contacts: Farmers, Chefs, Court-Mages

Farmer:
Similar to Overseer, but for farms and stables. Also micro-manages placement of farms.

Main Contacts: Master of Stock, Farmhands, Animal

Breeders/Husbanders.

Farmhand/Animal Breeder/Animal Husbander:
Work the fields and stables to result in the necesarry quota's of food, but also (and very importantly) take care of the horses for The Holy Order's Knights.

Main Contacts: Farmer


Court-Mage:
Similar to Overseer, but for potion production.

Main Contacts: Master of Stock, Alchemist

Alchemist:
Produces potions for the stockpile

Main Contacts: Court-Mage


Chef:
Similar to Overseer, but for processed food.

Main Contacts: Master of Stock, Cook

Cook
Takes raw ingredients and turns them into food

Main Contacts: Chef

Grand Architect:
Requisitions materials from the Master propriator for the building of the city. Defines the layout of the city's walls and buildings in a blueprint, as well as the need for art.

Main Contacts: Master Propriator, The Pope, Overseers

Overseer:
Oversees building projects and makes sure things are placed down in the right place, and the ground is properly flattened or raised beforehand, as well as that they have materials available to be built with.

Mason/Artist:
Build the buildings of the city and decorate them with art respectively. Masons are also required to form the land to an appropriate shape to build on

Main Contacts: Overseerz

Master of the Arsenal:
Similar to other Masters of crafts but for armour/weapon crafters.

Main contacts: Armourer, Artillerant

Armourer:
Relays requests and resources between the Master of Arsenal and weapon/armour crafters on a weekly basis.

Main Contacts: Master of the Arsenal, Tailor, Armoursmith, Weaponsmith, Jeweler

Tailor/Armoursmith/Weaponsmith/Jeweler:
Craft the items of their associated proffessions, armour/weaponsmith may become single proffession: Blacksmith if everyone has both.

Main contacts: Armourer

Artillerant:
Same as armourer but for ranged and siege weapons.

Main contacts: Master of the Arsenal, Bowyer, Siegecrafter

Bowyer/Siegecrafter:
Craft ranged weapons/artillery, similar to other crafting proffessions.

Main contacts: Artillerant.

Master of Trade:
In charge of the trade going out of and coming into the Holy City.
Depending on needs/plenty (in consultance with the Master Propriator), gives blanket orders for purchase/sale to Caravanmasters, or if the system can be worked that way, makes the purchases and gives a list of places to pick up or deliver the wares.

Main contacts: Caravanmasters, Master propriator.

Caravanmaster:
In charge of the daily business of trade moving in and out of the papal states. Organize caravans of traders and serve as contact point for outside traders wishing to recieve escort. Maintain the list of incoming traders/times/locations for the Holy Order's escort missions, and organize Traders that are online into caravans.

Main contacts: Master of Trade, Masters of the Holy Order, Traders, outside traders.

Trader:
One who buys, sells, and most importantly transports goods to suit the Vatican's needs. Usually called upon only for specific trade/caravan runs, but can be individually called upon by other gatherers/crafters to aid in shifting bulk goods to their needed locations.

Main Contacts: Caravanmaster, whoever happens to need them at the time.


Pilgrim:
A new Faithful, or person otherwise void of responsibilities and benefits. Upgraded to a different rank after first week of succesfully fullfilling responsibilities.

Master of Festivities:
One who organizes RP/crafting events such as festivities on holy days, crafting competitions, foot races etc. and decides the prizes available for them.

Main Contacts: Master propriator, Maester/Grand Maester/Holy Maester

Maester/Grand-Maester/Holy Maester:
A title for those who consistently support the vatican with their labour, and go above and beyond the regularly required.

Besides activity, additional requirements may include winning crafting contests or some other non-combat competition.
Activity is measured by the main contacts, and participation in events by the Master of Festivities.
With higher titles comes higher quality tools (if any such distinction exists) and priority access to higher quality raw materials/first pick in jobs.

Main Contacts: Master of Festivities


If you have any questions or remarks, post below.

Yours truly -The Pope
Last edited by Dailato on 02 Apr 2014, 17:57, edited 7 times in total.
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Telakh
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Re: ~*[The Papal States]*~

Post by Telakh » 23 Dec 2013, 12:51

I wonder how does the Papacy treat warriors armed with flamberge or crossbow? :D
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Re: ~*[The Papal States]*~

Post by Arrakis » 23 Dec 2013, 13:38

Well I think when this guild will grow up they will become like... 'Pope's white dogs' that will fight with heretics, so I'd be more serious about them haha :D

No really, I wonder how will it look like, pope cutting trees and mining and such. :evil:


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Re: ~*[The Papal States]*~

Post by Dailato » 23 Dec 2013, 23:10

Telakh wrote:I wonder how does the Papacy treat warriors armed with flamberge or crossbow? :D


Marksman/Knight/Templar: Crossbows fall under Marksman, flamberge would fall under Templars

Arrakis09 wrote:Well I think when this guild will grow up they will become like... 'Pope's white dogs' that will fight with heretics, so I'd be more serious about them haha :D

No really, I wonder how will it look like, pope cutting trees and mining and such. :evil:


I don't quite understand what you mean with being more serious, was this in reference to something in the post or something that Telakh said? I don't follow. :)

Also as the Pope herself I doubt I'll be doing much with cutting trees or mining, perhaps when the guild just starts off and is still quite small, but I'm hoping to have recruited enough people before official launch that that won't be necesarry.

Yours truly -The Pope
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Re: ~*[The Papal States]*~

Post by Demonic » 24 Dec 2013, 01:21

Well, you've got me for that xD
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Re: ~*[The Papal States]*~

Post by Telakh » 24 Dec 2013, 05:13

No offence folks, just curious, how will you roleplay the fact that these weapons were banned and cursed by the Vatican =)
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Re: ~*[The Papal States]*~

Post by Demonic » 24 Dec 2013, 11:33

For the record, we are not trying to recreate Vatican and Papal States from history, we want to make something similar, but tweaked so it would fit the game.

That means Crossbows and Flamberges are Ok :) At least untill Dailato decides, he don't like them :D
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Re: ~*[The Papal States]*~

Post by Arrakis » 24 Dec 2013, 12:30

Demonic wrote:For the record, we are not trying to recreate Vatican and Papal States from history, we want to make something similar, but tweaked so it would fit the game.

That means Crossbows and Flamberges are Ok :) At least untill Dailato decides, he don't like them :D


Well in that case why in this case there is 'The Vatican'?


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Re: ~*[The Papal States]*~

Post by Demonic » 24 Dec 2013, 12:52

Arrakis09 wrote:Well in that case why in this case there is 'The Vatican'?


Well... I was asking exactly the same question :D But whatever, IDC about that anymore :)

But can't he name his guild the way he want's? Are there some rules, that dictates you how to name it and how to run it? I never saw them.

Why could't he name it Vatican and still be tolerant to crossbows and flamberges? Are there any rules against that?
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Re: ~*[The Papal States]*~

Post by Arrakis » 24 Dec 2013, 13:25

Actually I am pretty much confused what is the name of your guild, 'The Vatican' in your signatures there is, and there is 'The Papal States' as the name of the topic, so actually I am not even sure what is the name of the guild. Anyway being a Pope, which means being Christian clearly should forbid killing because of the 6th commandment 'Thou shall not kill' , this can be of course justified when fighting with so called 'heretics' and going on with the bloody crusade to convert unbelievers to Christianity.

Of course at that point goal of your guild would be basicaly the same as the real Vatican, gather all goods such as gold, claim lands, convert unbielievers etc, and at this point our guilds would be natural enemies since we believe in different Gods.

And why would not Dailato clarify these matters? You do not seem to have enough knowledge about his plans toward the guild and yet you speak for him.

There are a lot of matters that you need to solve before starting running this guild seriously, and from what I see this guild seems to have mostly military role.


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Re: ~*[The Papal States]*~

Post by Demonic » 24 Dec 2013, 13:37

I am answering you simply because he is busy just now. About Vatican and The Papal States. It is quite simple. As there are three levels of "guilds", each but the first consisting of more guilds, Vatican is planned as the core basic guild, and The Papal States are planned as the nation build around the Core guild :)
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Re: ~*[The Papal States]*~

Post by Arrakis » 24 Dec 2013, 14:04

This still doesn't answer all my questions, so far I see that this guild is in about 75% set up for military activities, a Pope, spiritual leader will send 'HIS' people to war? Not much of a Christian is that Pope, is he? Even in medieval times spiritual leaders were just spreading the word about God and teaching people, but here it seems like you are just going to go with brute force, but well, as long as this has nothing to do with actual Christianity and such then it's fine, otherwise it really doesn't seem to fit anyhow in here, you will be just brutal white dogs of Pope who will go on with bloody crusade and try to convert 'unbelievers' or kill them, this is how it looks like for me. I don't have anything against PvP guilds, I just never could come up with idea that Pope will lead one.


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Re: ~*[The Papal States]*~

Post by Demonic » 24 Dec 2013, 14:37

Well... this is a question only Dailato can answer, so I'll leave it to him.

But I think i won't be wrong, if I say that this guild is NOT aiming at PvP expansion. Yes, we do have ranks for PvPers as any sane guild should, but as far as I know, they'll be there for our defense and not for agression.

On the other side, do you really think christian Popes were all good and saint? Hell no, a whole lot of 'em were bloodthirsty warmongers. And I need to say only one word to prove it. Crusades.

Look up Rodrigo Borgia, if you want an example of "not that holy" Pope.
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Re: ~*[The Papal States]*~

Post by Arrakis » 24 Dec 2013, 14:51

That is yours to decide what kind of God's sevants you are, you can be either harsh, demanding and bloodthirsty dogs destroying all those who do not fit your ideals or you can be peaceful, calm messengers of your God, just spreading the word.


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Re: ~*[The Papal States]*~

Post by Dailato » 24 Dec 2013, 15:06

Arrakis09 wrote:Actually I am pretty much confused what is the name of your guild, 'The Vatican' in your signatures there is, and there is 'The Papal States' as the name of the topic, so actually I am not even sure what is the name of the guild. Anyway being a Pope, which means being Christian clearly should forbid killing because of the 6th commandment 'Thou shall not kill' , this can be of course justified when fighting with so called 'heretics' and going on with the bloody crusade to convert unbelievers to Christianity.

Of course at that point goal of your guild would be basicaly the same as the real Vatican, gather all goods such as gold, claim lands, convert unbielievers etc, and at this point our guilds would be natural enemies since we believe in different Gods.

And why would not Dailato clarify these matters? You do not seem to have enough knowledge about his plans toward the guild and yet you speak for him.

There are a lot of matters that you need to solve before starting running this guild seriously, and from what I see this guild seems to have mostly military role.



I understand your confusion, allow me to explain. First of, the Papal States is the name of the Nation or Kingdom, whichever you wish to call it.
The recruitment thread is named such because we are happy to recruit other guilds to join us right from the start.
The Vatican is, what in other kingdoms would be called the Royal family, or core guild. The leaders of the Papal States so to speak.

As to the actual name and details such as banning of certain weapons: We are a themed, *practical* roleplaying guild (more emphasis on the practical than the roleplaying, for those who aren't that interested in the latter). We are NOT a 100% accurate historical representation of the vatican and/or papal states of medieval times.
This is because we are not trying to write a PHD on a documented experiment of the efficiency of medieval papal rulings in a semi-realistic feudal MMO.
We are trying to have fun and be succesful, with a large overarching goal/purpose/theme/style, namely: The Papal States.

This means (amongst other things) white & gold (and red) colours where available, high quality uniformed troops, beautiful structures (this is quite important) and interiors, and moral codes/guidelines on interacting with other players.
Having these things means we need resources to make them, and having those resources will, inevitable, cause to come under attack. As such a large focus on sustaining our military is simply required to survive. We may prefer not to kill, but we are not idiots nor pacifists.

In general, things that we are fine with our members killing are heretics, which include (but may not be limited to) anyone who we are currently at war with, anyone who attacks a member of the Papal States or is seen attacking another player (bandits/murderers), anyone raiding/stealing from Papal State controlled lands, and anyone who really, really deserves it.

We may be very aggresive in our defense (to the point where tresspassers get arrested and/or knocked out to check for weapons/stolen goods) but we are not expansionist.
We only aim to expand by the joining of other guilds to the Papal States for protection and unification under one cause.
Not by looting/pillaging/destroying other guilds stuff, with the caveat that if we are declared war upon, we will not shy from winning in the most effective way possible (after all if a war drags out, only more lives are lost).

As for those who do not believe, they will simply not share in the benefits of being a member of the Papal States *cough* and burn in hell *cough* though there are several covenants being worked on that will allow non-members to help civilize the world somewhat, without converting entirely.

If you have any more questions or feel something needs further clarification feel free to ask.

Yours truly -The Pope

edit: I see you put in a post while I was writing. To further iterate: we are by no means "aggressive" as in hunting down people who do not share our beliefs/ideals, but I do not see any way in which the Papal States can survive without properly protecting itself from those who attack it. If we resort entirely to not killing others, people will simply keep attacking us, knowing that at worst they have to walk and get some new gear after being knocked out.
While Ideally I would prefer to have "non-lethal" be the standard, I fear it will not be sufficient of a deterrent to dissuade heretics from attempting to annihilate us.

edit2: Additionally, yes, I will be the final arbiter in major political decisions such as going to war, however this is more to say that I reserve the ability to Veto things I strongly disagree with on ideological reasons, not that I will force us into war, or even be very involved with the proces.
As mentioned I will not be much involved with the daily political/diplomatic or war-affairs of the nation, I will make my opinions known through sermons and statements, and am happy to confer with the other leaders, but warfare and such is mostly up to the Grand Master and Cardinals to decide (one for strategy when we are allready at war, the other for diplomacy to begin with)
During war I am far more likely to provide moral support to the people than involve myself with the actual war going on.
Last edited by Dailato on 24 Dec 2013, 15:18, edited 1 time in total.
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Re: ~*[The Papal States]*~

Post by Arrakis » 24 Dec 2013, 15:18

Thank you for clarification something here, now things are more clear here. But I must say, you aim a little bit too high with this kingdom, because at this point when you have only two members including yourself, you may need to first aim at creating a guild/order which cannot be done without at least 5 people there. So my advise is to first find these people and establish a guild and then, when you have something to offer to other guilds - then think about making a kingdom, which I must say I am not sure who is going to lead, can a Pope be a King, a leader of the kingdom at the same time? He may be a head of the Vatican as a spirtual leader, but I doubt it a messenger of the God can actually take care of diplomacy and generally leading a kingdom, and well, poke around other guilds as he wish.

At this moment every single guild presented have the same goal - create their own feudal kingdom, there are even big communities signed up here, who already have base for doing it.

So what I want to say here is to just start small, that's a friendly suggestion, because people coming here and seeing two guys who wants to rule whole kingdom and have other guilds under their foot looks... well to be honest a bit silly, of course I wish you to succeed but starting small and raising up step by step, this may attract people a little more.


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Re: ~*[The Papal States]*~

Post by Demonic » 24 Dec 2013, 15:43

Dailato wrote:We may be very aggresive in our defense (to the point where tresspassers get arrested and/or knocked out to check for weapons/stolen goods) but we are not expansionist.


"Si vis pacem, para bellum."
Publius Flavius Vegetius Renatus

Arrakis09 wrote:seeing two guys who wants to rule whole kingdom


Just for the record... HE wants to rule, I just want to build, that's why I am the Architect :D
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Re: ~*[The Papal States]*~

Post by Dailato » 24 Dec 2013, 16:04

I understand your concern, and you're right that we will be starting off small (though I have several guildies that will be joining later down the line) but I am hoping to grow large rapidly through recruiting during the alpha/beta.

Your main problem however seems to be that we are recruiting for a kingdom without having a king/vassal states?

The way I see it the Papal States will be more an Alliance of likeminded guilds (in some aspects) than a Vassal relationship, with a few requirements for people joining the alliance.
The only reason the Papal States is in charge is because we are the ones that state the requirements for the alliance, and warn/kick people out if they misbehave. In essence the Vatican (the Holy See more specifically) will function as the diplomatic contact point for the alliance, not as it's feudal overlord. Individual guilds within the Papal States are pretty much free to do as they wish, so long as they follow the rules.

This will become more clear when I make a post on some of the pacts/alliances I have in mind, but it's alot of stuff to prepare so it may take a bit :).

At any rate, you are correct in saying that the recruitment post may be confusing to some, I will change the title of the posts accordingly, if possible.

Yours truly -The Pope
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Re: ~*[The Vatican]*~

Post by Krevente » 25 Dec 2013, 18:49

Very interesting premise. I am curious to see how this plays out. Having a separate religious institution was something we didn't do in the Kingdom of Hyperion; we had more of an Anglican Church arrangement.

I wonder if at any point a "Holy Empire" of some sort may come knocking at the gates 8-)


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Re: ~*[The Vatican]*~

Post by Dailato » 26 Dec 2013, 16:05

Hmm, unlikely Krevente, regardless of our direct level of power our interventions in outside politics will remain diplomatic where possible.
Helping to mediate between factions and looking for a more peaceful alternative to war is a major goal for the Papal States as a whole.
Without a status resembling neutrality this will be hard to accomplish, and any "expansionist" tendencies would make that a very hard sell.

We do not plan on becoming the militarily most powerful nation (though perhaps in relation to the number of members we have we will be up there) but we certainly plan to hold alot of sway diplomatically, and being a well-administrated place(with lots of fun events for all kinds).
In part through the Papal States itself being an alliance, in part through covenants through which more civilized guilds can agree to settle their disputes, and for a large part in being a neutral, respected party that helps to mediate between factions.

I have no doubt many times will not be peaceful, and the holy guard will have plenty of "fun" to keep them busy, but I feel the more reasonable approach we have to dealing with other players will resonate with many of the faithful.

Yours truly -The Pope
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Proximo
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Re: ~*[The Vatican]*~

Post by Proximo » 01 Jan 2014, 04:33

This is the kind of work I want to see put into player made religions. Even if you don't become a major warring faction you could try to spread the word to other realms.

From the ground up boys from the ground up.


Dailato
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Re: ~*[The Vatican]*~

Post by Dailato » 01 Jan 2014, 23:43

Thanks for the vote of confidence Proximo, I'm hoping to get the minimum required number of members to function properly (20-30 or so) during (pre)-alpha/beta and build it steadily during release.
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Arthua
 
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Re: ~*[The Vatican]*~

Post by Arthua » 29 Jan 2014, 23:08

Why call yourself the Pope/Vatican? (Unless you truly are a catholic)

It may give people who see your guild, the wrong idea; just a question.


Dailato
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Re: ~*[The Vatican]*~

Post by Dailato » 30 Jan 2014, 00:06

Because we aspire to have a very similar style to the Vatican, as well as a style of gameplay that is based on "Christian" views, preferring diplomacy and peaceful ways of promoting unity through the world.

I call our guild the Vatican because it immediatelly calls up those associations, powerful but peaceful, grand buildings and art, decisions and policy based on a set of values.

I came onto the idea because there was originally planned to be a "pope" system, which is now not planned for release at least.

There's plenty of "the wrong" ideas people could get (somewhat regardless of guild name) but if they read the thread they will understand soon enough.

Yours truly -The Pope
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Elysana
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Re: ~*[The Vatican]*~

Post by Elysana » 30 Jan 2014, 03:57

To the Most Holy Father,

I am honored to profess my admiration for Your organizational skills, as well as Your chosen path of concord.

If His Holiness could kindly answer a question of mine, I would be grateful:

Should the Acaelian religion obtain an official lore name, is His Holiness going to consider renaming the Vatican after the official lore religion, or would He choose to keep the Vatican guild name, for the reasons He has stated above?

I trust the Heavens will keep the Most Holy Father happy and well.

Your Most Obedient Servant,
Lady Elysana
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Dailato
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Re: ~*[The Vatican]*~

Post by Dailato » 30 Jan 2014, 06:57

Elysana wrote:To the Most Holy Father,

I am honored to profess my admiration for Your organizational skills, as well as Your chosen path of concord.

If His Holiness could kindly answer a question of mine, I would be grateful:

Should the Acaelian religion obtain an official lore name, is His Holiness going to consider renaming the Vatican after the official lore religion, or would He choose to keep the Vatican guild name, for the reasons He has stated above?

I trust the Heavens will keep the Most Holy Father happy and well.

Your Most Obedient Servant,
Lady Elysana


An excellent question my child, but one that can be easily answered.

While, as mentioned, there was a "Pope" system in the works at one point, which indicates there would be some similarities to christianity in the world's main religion, there is no way it would be a literal incarnation of the catholic church, similar to how we are not a literal incarnation of the catholic church, despite having much in common with this christian institution.

If there will be a NPC-based religious institution we may believe in the same god or values, but we will not be part of them (how could we? We're not NPC's).
We've been given a mission from the Lord, and I intend to fulfill that mission regardless of the exact form of previously institutionalized religion.

So in short no, it is unlikely we will be changing the name of the guild, as while our religious beliefs may more or less align with that of the religion from lore, our guild, our institution, simply cannot be an official part of it.

I hope this answers your question to satisfaction.

Deum Invictum.

Yours truly -The Pope

P.S. Your Pope is female, just FYI.
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Demonic
 
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Re: ~*[The Vatican]*~

Post by Demonic » 30 Jan 2014, 07:41

Elysana wrote:To the Most Holy Father,

I am honored to profess my admiration for Your organizational skills, as well as Your chosen path of concord.

If His Holiness could kindly answer a question of mine, I would be grateful:

Should the Acaelian religion obtain an official lore name, is His Holiness going to consider renaming the Vatican after the official lore religion, or would He choose to keep the Vatican guild name, for the reasons He has stated above?

I trust the Heavens will keep the Most Holy Father happy and well.

Your Most Obedient Servant,
Lady Elysana


Thruth be told, I asked Dailato simillar question when I joined, because I thought some original name would be better. He convinced me otherwise :)
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Arthua
 
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Re: ~*[The Vatican]*~

Post by Arthua » 30 Jan 2014, 11:01

I personally find the name could be considered offensive to some. Due to the growing secularism in our society, people may find OK to defame religion because of all the hypocricy of a lot of churchs - But you have to out down your bias, and see that certain things are just as abrasive as calling your group the "The Blacks" or the "Annoying Feminists".

Idk, maybe im crapshooting, but when i first saw your group name, I was taken aback a bit. Especially when I read yourguild description and saw you only take the superficial idea of feudal catholicism (Not saying that the ancient popes were not political and militant).

You could find a different name similiar to the Pope or the namr Vatican. Religion is not a joke to many people.


Demonic
 
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Re: ~*[The Vatican]*~

Post by Demonic » 30 Jan 2014, 11:24

Sadly, yes. Some peple just can't think outside of the box. I was saying this (in other words) to Dailato too, but he decided to maintain this name. He may reconsider it, but that's unlikely.

IDC about the name, but if there is someone who is offended just because of the name and can't see the things behind it, then i'm not sure if we want them in our guild anyway.
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Dailato
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Re: ~*[The Vatican]*~

Post by Dailato » 30 Jan 2014, 15:57

Arthua wrote:I personally find the name could be considered offensive to some. Due to the growing secularism in our society, people may find OK to defame religion because of all the hypocricy of a lot of churchs - But you have to out down your bias, and see that certain things are just as abrasive as calling your group the "The Blacks" or the "Annoying Feminists".

Idk, maybe im crapshooting, but when i first saw your group name, I was taken aback a bit. Especially when I read yourguild description and saw you only take the superficial idea of feudal catholicism (Not saying that the ancient popes were not political and militant).

You could find a different name similiar to the Pope or the namr Vatican. Religion is not a joke to many people.


Thankfully you yourself are not offended? If people have a problem let them present it to me in a calm and rational manner, and I will consider it.
The moment people start taking offense on behalf of other people who may or may not take offense is the moment fear rules the world. I have no intention on encouraging that behaviour by responding to it with acquiescence.

To be frank, getting offended at a name such as this is like a warrior getting offended by a child flailing about a wooden sword.
The foolish warrior asumes the child mocking him, sees all the bad he or others have thought on his own swordplay reflected in the childs stumbling, and gets offended by it.
The wise warrior sees a child that might be aspiring to be like him, despite his obvious lack of skill, or more to the point, sees a child that is playing using what he's seen and heard, adding his own imagination to it.
The wise warrior smiles either way, and moves along.

Religion may not be a joke, but there's so many wonderful jokes about religion. Jokes that make us laugh and lift up the spirit, an experience which, if we were to listen to people who consider everything "no laughing matter" (and truly there is no such thing as a joke that doesn't offend somebody), we would never have.
I'm not mocking or making a joke out of the historical vatican in any way, but I also do not find there to be such a thing as an untouchable subject or entity.

Lastly, as I mentioned earlier, it's not up to me if people get offended or not, that's up to them.

I could go further into your specific examples and arguments but at that point I'm arguing your argument rather than the point.

I hope I've helped you understand why I have no intention of changing my guilds name.

Yours truly -The Pope

P.S. I feel like if people would read the whole thread they can see this kind of debate has happened before, and will not feel the need to fill the thread with repeats.
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