Tusak wrote:For example, you outmaneuver the other clan or you outnumbered them. What if they disconnect?
Another problem can be offline sieges. You and your four other mates found a clan and you claimed somewhere. You built a castle on your territory.
When you are offline, another five people came and conquer there and all the efforts, puff, gone.
Or what if your internet is gone and you got dc'ed.
Is there a solution for this type of problems happens to be a lot in this game?
Let's discuss.
Roycelbaker wrote:I've been playing a lot of rust lately and watching the Game of Thrones. An Idea popped in my head... Why not Rust with a Game of Thrones Theme. Then it hit me. A persistent world. A place to start out from the bottom. build a house, claim a territory, survive like in medieval times. I went to the computer and googled medieval sandbox game. I was surprised when I found Life is Feudal. It's everything I imagined in my mind. I want to play this game. I want to build a kingdom. This game has so much potential to be great.
I have an idea about combat loggers. In Rust when you log out your body falls to the ground asleep. You can be killed while offline(sleeping) and looted. This would be a great solution and very realistic.
While you are sleeping in your house/keep/castle you can be raided and killed. Just like in real life. Add sleepers to your game and people will love it.
Roycelbaker wrote:What would determine you to be in battle?
Roycelbaker wrote:What would determine you to be in battle?
I agree - we can't enjoy a simulator, when it becomes too much realistic - You can enjoy game depicting reality, but not becoming one.Thokan wrote:As this is a MMO game and not a simulator there is a breaking point where too much realism just becomes torture.
Killing people offline just doesnt make sense. This is not a death-simulator like Rust or DayZ.