Azzerhoden wrote:Cono wrote:Why has this still not been addressed?
Combat logging as a rule is TEDIOUS as an admin to prove and figure out. Why can't we have something that combats this??
Why prove it? So what if the attacker is unable to 'score' the loot. Yes, the player is being a chicken, but the first thing I would do every time I logged on as a player would be to check if they were on, find them, and camp them.
IMO this is another area where players are perfectly capable of managing the 'situation' themselves.
Blackberrygoo wrote:Azzerhoden wrote:Cono wrote:Why has this still not been addressed?
Combat logging as a rule is TEDIOUS as an admin to prove and figure out. Why can't we have something that combats this??
Why prove it? So what if the attacker is unable to 'score' the loot. Yes, the player is being a chicken, but the first thing I would do every time I logged on as a player would be to check if they were on, find them, and camp them.
IMO this is another area where players are perfectly capable of managing the 'situation' themselves.
Are you kidding me? Yet another person who thinks this is a sandbox game where players should dictate game play.
Rulant wrote:30 second log out timer and if you crash the client your character remains in for 30 seconds anyway. If Mortal Online can get that shit working surely LiF can.
Blackberrygoo wrote:Azzerhoden wrote:Cono wrote:Why has this still not been addressed?
Combat logging as a rule is TEDIOUS as an admin to prove and figure out. Why can't we have something that combats this??
Why prove it? So what if the attacker is unable to 'score' the loot. Yes, the player is being a chicken, but the first thing I would do every time I logged on as a player would be to check if they were on, find them, and camp them.
IMO this is another area where players are perfectly capable of managing the 'situation' themselves.
Are you kidding me? Yet another person who thinks its "up to the gamer" to find workarounds because the developers are lazy and do t want to make a proper game ? There are sooooooo many issues with this game , this is one these devs can actually FIX , and yet they do nothing ? Even a mod above says "you will see something for this" a YEAR AGO , are the devs just ignorant when it comes to pvp games ? This doesn't have to be complex but we NEED A SOLUTION , all we need is a thirty second log out timer , when tbey log out they instantly go to the main menu , but their CHARACTER STAYS IN THE WORLD FOR THIRTY SECONDS UNABLE TO DO ANYTHING , this makes it so if you DO COMBAT LOG , you will be VULNERABLE TO ATTACK .
God the community really pisses me off , it's full of fanboys who just want to flatter the developers , sad matter of the fact is they have no idea how to balance and the community like the guy I quoted above is exactly the same issue they don't know how to balance and expect the player to "camp where he logged off" that is the BIGGEST JOKE I have heard , oh yA just camp the woods where he logged off for HOURS Just hoping that he somehow pops back there ... People seriously open your eyes , this is SUPPOSEDLY a finished game , yet it still doesn't have an anti-combat log mechanic ? Jesus Christ , priorities developers, if you didn't rush your game through early access they would have better alpha testers , ones that actually know what balance is and not just fanboys that won't admit the bad parts of the game that NEED CHANGING .
Think with your brain , not your heart or your incredibly biased status towards this game , it's a great game but there are SO MANY ISSUES THAT THEY CANT BE IGNORED , and some of them are as simple as not adding in combat log timers ... So stupid .
Saxxon wrote:You will see something to counter this.
Saxxon wrote:You will see something to counter this.
Jester wrote:Easy Solution.
10 Second Logout Timer inside ones Claim.
40 Second Logout Timer outside ones Claim.
If the Player Disconnect via Alt-F4 the Server just assumes it as normal disconnect as soon as he notices it and log out with these Timers.
Meaning that Alt-F4 is simply the same as logging out regular.
Not a 100% solution but would likely fix 80% of the Combat Logging cases and should be pretty easy to implement.
Sharana wrote:There is currently about 20 seconds delay between pressing disconnect and your character actually disappearing.
Hallegra wrote:Sharana wrote:There is currently about 20 seconds delay between pressing disconnect and your character actually disappearing.
Love to see some proof of this, played the latest wave and combat-logging is still an issue. The only time I could see something like this happening would be on a horribly laggy MMO server and that is just a side-effect of greater issues