IMPLEMENTED FEATURES MASTER LIST

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Hallegra
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IMPLEMENTED FEATURES MASTER LIST

Post by Hallegra » 04 Aug 2017, 21:41

This is a list of all the announced features for Life Is Feudal. Each unimplemented feature links to the quote by a member of the devteam about the feature itself. Please comment if you have found something I've missed and I will add it to the list. I will update this list as features get added. I am aware that some of these features are proposed for after OBT launches, but I figure it is a good idea to have something to reference.
[ ]Tools Visual Rework
[ ]Basic Clothes Visual Rework
[ ]NPC Vendors
[ ]NPC City Governors
[ ]Tutorial Island NPCs/Quests
[ ]Official Roadmap
[ ]Horse-drawn Carts
[ ]Swimming Rework
[ ]Climbing
[ ]Castle Walls Rework
[ ]Religion
[ ]Religious Buildings
[ ]Sieges
[ ]Belltowers
[ ]Pygmies
[ ]New Shields/Shield Damage
[ ]Cultural Armour Skins
[ ]Combat Rework
[ ]Underground Doors/Modules
[ ]House Management System
[ ]Combat Push Ability
[ ]Terraforming Rework
[ ]Claim Map
[ ]Container Rework
[ ]Naval System
[ ]Advanced Horse/Animal AI
[ ]Unconscious/Knockout Visual Effects
[ ]Impact Damage
[ ]Docks
[ ]Additional Siege Equipment
[ ]Weapon Cosmetics
[ ]Additional Minigames
[ ]Additional Profession Outfits
[ ]Premium Account Status Effects
[ ]Regional Servers
[ ]Currency Minting
[ ]Regional Leathers
[ ]Architect Ability
[ ]Sawmill
[ ]Modular Building
[ ]Boosted XP using Dummies/Targets
[ ]Advanced Guild Permissions
[ ]Bridges
[ ]Taverns
[ ]Large Keep Protecting Monument
[ ]Claim Visibility Range
[x] Updated Global Map with Trade Post Locations
[x] Instanced Battles
[x] Updated UI
[x] Merchandise Shop
[x] Advanced Lighting
[x] Forest Growth Algorithm
[x] Logout Timer
[x] Flat Paving
[x] Advanced Shield Mechanics
[x] 64bit Client
[x] Block trade/unit invites
[x] Armour Type Buffs
[x] Regional Weather System
[x] Personal Claim Destruction
[x] Personal Claims
[x] Global Trade System
[x] Formations Rework
[x] Lore Implementation
[x] Homecoming Rework
Last edited by Hallegra on 27 Sep 2017, 20:36, edited 6 times in total.

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LiFKarl
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Re: IMPLEMENTED FEATURES MASTER LIST

Post by LiFKarl » 05 Aug 2017, 19:08

Quality post. I'm curious why the developers didnt make a roadmap for the MMO like they did for LiF:YO.
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Toren
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Re: IMPLEMENTED FEATURES MASTER LIST

Post by Toren » 05 Aug 2017, 20:18

I'm kinda wondering if a lot of these features will be "cut", especially the ones related to combat.


Saloben
 
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Re: IMPLEMENTED FEATURES MASTER LIST

Post by Saloben » 06 Aug 2017, 01:50

I don't remember seeing a post from a Dev on this, but bricks are craftable in the game but nothing was ever put in to let us use them.

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Arrakis
 
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Re: IMPLEMENTED FEATURES MASTER LIST

Post by Arrakis » 06 Aug 2017, 10:38

LiFKarl wrote:Quality post. I'm curious why the developers didnt make a roadmap for the MMO like they did for LiF:YO.

We are working on a roadmap, actually. Just can't provide an ETA yet for when it's going to be released.

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Azzerhoden
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Re: IMPLEMENTED FEATURES MASTER LIST

Post by Azzerhoden » 07 Aug 2017, 01:41

Guess the OP needs to add "Roadmap" to the list then.
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Toren
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Re: IMPLEMENTED FEATURES MASTER LIST

Post by Toren » 07 Aug 2017, 05:40

Azzerhoden wrote:Guess the OP needs to add "Roadmap" to the list then.

OP needs to remember to add a link to this thread for the dev quote in case people can't find it.

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Hallegra
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Re: IMPLEMENTED FEATURES MASTER LIST

Post by Hallegra » 08 Aug 2017, 14:57

Hallegra wrote:[ ]Official Roadmap


Done :D

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Alasdair
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Re: IMPLEMENTED FEATURES MASTER LIST

Post by Alasdair » 09 Aug 2017, 12:56

[] Full Mod-Support for LiF:YO
"Increase fan-base increase revenue.
Finance Feature Implementation"
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Hallegra
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Re: IMPLEMENTED FEATURES MASTER LIST

Post by Hallegra » 11 Aug 2017, 19:31

Updated to include NPC announcements and shovel/clothes visual rework

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Rikkarth
 
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Re: IMPLEMENTED FEATURES MASTER LIST

Post by Rikkarth » 15 Aug 2017, 18:08

Congratulations on the post, this post actually gives me a very graphic representation of what is yet to be implemented in the game, I'd even consider if I was a moderator to 'sticky' this post.

I strongly believe the Development Team of this game should take a serious look to this list and analise the general direction that this game is taking.

I will also take the opportunity to ask the Dev. Team to be a bit more communicative with at least the players or groups who are more invested in this game development. Either through the forum, or through other platforms that may be more convinient for the Dev Team.

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Hallegra
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Re: IMPLEMENTED FEATURES MASTER LIST

Post by Hallegra » 18 Aug 2017, 01:07

Updated to reflect latest patch - Instanced Battles and Formations

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Hallegra
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Re: IMPLEMENTED FEATURES MASTER LIST

Post by Hallegra » 27 Sep 2017, 20:37

Updated to include new global map changes.

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