Deelight wrote:As I'm more of a pure crafter, I like having multiple characters and being able to switch when I get bored doing one type of work on a character so the pricing for alts seems a bit steep to me.
MachineMedic wrote:Combat skill points are already completely separate from Crafting skill points.
Your entire argument is null.
Check the wiki next time: http://lifeisfeudal.gamepedia.com/Skill_Cap
<3
Bobik wrote:Greetings!
2. Every player will be able to claim at least 100 in-game cells for free for their personal use which will be protected from any type of damage (including other players’ damage) and decay.
Drek71 wrote:If this is a b2p game then is the purpose of paying for extra characters for revenue or to limit the PKs?
If its to limit PKs then why not encourage players to abide by the laws with your alignment system by only allowing them to open up a new character by reaching a certain positive alignment.
This could be chained as well so if you make 5 characters but think I want to turn my second character into a douche then he will disable or turn all other characters made from his positive alignment to the same alignment. So effectively anyone wanting to pk will only do it with their last character they may make.
This way it limits when a player decides to make a PK as he will want to keep all his other characters active compared to b2p where they have the choice anytime.
B2P also doesn't stop people who have money to burn. Look at all the hackers out there in other games who have payed money for their hacks I'm pretty sure they didn't care on the monetary amount they spent to ruin the game for others for their cheap thrills.
Drek71 wrote:
Post by Thamos » 59 minutes ago
This should not come down to one character ruining it for the other character you purchase.
When I posted my suggestion it was to flesh out what the developers real intentions are. Smacking a price tag on everything is the easiest thing to do and the most profitable for them. But if they are serious on limiting the killing that falls outside their intended game concept then they need to look at factors that motivate PK's and crack down on them hard.
Hunting them may work but that's providing you can defeat them. It could lead to an unofficial war as well and not every character you join as will be kickass chances are it will be some kind of labourer and its those characters you'll see die and you'll feel the most pain especially if it costs or takes a while to gain each point.
I could go on with a war of attrition here, given game mechanics like what if they kept killing your profession characters but you couldn't touch theirs without becoming PK. Can you see now that the punishment system has to be pretty harsh to deter people.
Maybe needing a positive alignment for new chars that you have to pay for as originally conceived and a global alignment stat on all characters for each server so if you decide to be PK on that server it will reflect on all your characters and your ability to have more until you pay to have it reset.
Honestly having played rust most communities I have joined are not that bad but Ive never had to lose skill points since UO which if i remember correctly really sucked. Its the hackers that really ruin the game these days.
Mumpel wrote:I really dont like the idea of paying for every character. First of all: I dont charge my steam wallet and i dont want to have to make a transaction for every character ... thats just waaaay to complicated and 20 - 10 EUR is too expensive.
I just payed 30 EUR for an ealry access game - which is pretty heavy to begin with and than i need to pay again to get my character(s) to the main island? that doesnt sound good tbh.
I think i will skip the main game if this system stays.