I agree in some part - monthly fee is even better financing for developers than single charge for account. BUT monthly fees is going to surpass the once paid price in time, so You will start overpaying. AND - Though I would be glad paying 20 Euros for the game while I like the concept so far, I couldn't afford paying monthly fees whatever the price is. I would be forced to stop paying some months later, so why bother?Proximo wrote: [...]
If your going to bank on 1 time buys and a cash shop that isn't pay to win I would suggest a monthly fee. A monthly fee of 5 euros aswell as the first character being 20 euros and the 5 for another character slot.
This will still deter bots and put a cost in front of people zerging alts to have every skill covered.
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In closing, of course everyone likes Free but I don't think the current model is sufficient to support this game alone. Correct me if I'm wrong.
Raxx wrote:Kdchan wrote:
For developers: put in game the SURNAME please, so if someone is called Jon XYZ, the alt will be called Bam XYZ. This avoid pkers to back blue and spies to join enemy clans, all should be account based even if you make more characters.
Spying and enemy infiltration should not be limited in any form. It adds a whole new depth and immersion to the conquest and political metagame aswell as wars and sieges.
Heflar wrote:warning: wall of text
As a vet player of Mortal Online, i do not agree with the reputation system of -50 = permanent killer, unless it is very difficult to get there.
When i played mortal online the worst people of the server were the "innocent" ones, they would always zerg protect the people sieging our property, there is a murdercount system similar to your reputation system.
once you hit 5 murdercounts you become a murderer, the problem was, i was a mounted archer and in a single fight where we were defending our own property, i shot 32 different people with arrows, i got 32 murdercounts and it takes 8h ingame to burn a single murdercount.
if another person was killed while "burning" murdercounts your timer would reset to 8h, and you would receive another murdercount
i tried my hardest to not be a murderer in that game, but eventually i was forced to be one protecting my own property.
if i am forced into the same thing in LIF then i will be quiting, i cannot afford to make a new char every time someone attacks my property, you need to have a clear system in place to make sure we can defend ourselves without taking on murdercounts, perhaps have a territory, where if somebody enters your territory you can kill them without consequence, if you can do this, i will be happy to pay whatever cost you put on the chars.
i have quit MO because of how much safety the "innocent" people have, i would like a system where your reputation drops if you kill a murderer or a innocent, perhaps a lower reputation drop on killing a murderer, the people of MO would attack a murderer on sight, knowing they can run to safety or call in more people knowing you cannot run to safety.
TL;DR the reputation system could be griefed, forcing people to buy new people, or quit the game
Akaedis wrote:In my opinion, this price needs to be raised to 15$, 10 Euro? Kinda cheap tbh...
finalreview wrote:5-15US$ for "premium" just make w/e the base experience rate you want as "125%" and make the normal experience rate 75% of normal but call it 100%. Kids don't have to pay and don't miss out on much, while adults can support the development / maintenance and get a small perk. Or create any number of cash shop perks for small prices that work well together so the average player will spend between 5-15$US per month. Nothing that is pay to win, just timer savers or cosmetic.
1 Character 1 Account 0 Alts
finalreview wrote:5-15US$ for "premium" just make w/e the base experience rate you want as "125%" and make the normal experience rate 75% of normal but call it 100%. Kids don't have to pay and don't miss out on much, while adults can support the development / maintenance and get a small perk. Or create any number of cash shop perks for small prices that work well together so the average player will spend between 5-15$US per month. Nothing that is pay to win, just timer savers or cosmetic.
1 Character 1 Account 0 Alts
Arthua wrote:finalreview wrote:5-15US$ for "premium" just make w/e the base experience rate you want as "125%" and make the normal experience rate 75% of normal but call it 100%. Kids don't have to pay and don't miss out on much, while adults can support the development / maintenance and get a small perk. Or create any number of cash shop perks for small prices that work well together so the average player will spend between 5-15$US per month. Nothing that is pay to win, just timer savers or cosmetic.
1 Character 1 Account 0 Alts
No perks. I hate that "premium" advantage. That is exactly what pay to win is.
Premium subscribers should be called "Donators". They should get an allowance, a title near their name, and a few cosmetic items (maybe a starter house, or an exclusively premium weapon that is purely cosmetic.)
I dislike cosmetic items too, but if finances are an issue that is the only fair perk "donators" should get (along with an allowance).
People should want to donate. Another suggestion would be to add an unlimited amount for players to donate per month. With a minimum donation of 5$, they can get a minute perk (small allowance maybe), which ends at the end of the month. That way if people want to donate like 40$ they can.
It's all about minimizing pressure. When i look at a game that demands a monthly fee, all i see is a game that is archiac and callous towards gamers. Everyone knows the negative feeling of subscription gaming. The ambiguity of the future. 'Will i have enough money to keep paying for this?' Or 'Geez, ive been playing for 8 months and I've already paid over 80$+ on this, should I quit?"
B2p games allows players to leave and freely return to a game. There is no pressure, and you feel like this game will be forever.
Some people posting seem to put gaming on a high priority. Sure a game could be a blast, but truthfully couldnt you have put that 200$ youve spent on Game X towards something more constructive, and just played the equally as entertaining games that are b2p.
You can pay with your credit/debit card via PayPal, no problem. Unless bank has not enabled internet purchasing option onto Your card, then no good. If You mean T/T, then the price would be fee + bank transfer tax.Stavious wrote:My question is what payment systems will you be using PayPal, credit card direct debit? if its just limited to PayPal I wont be playing this game.