Rogue (Thief/assasin)
Assasination: Allows you to kill guild members with assasin dagger or crossbow, taking away their guild status and a small extra percentage of their Skill points. It takes 10-20 more alignment to kill them this way depending on their rank. Using the Assasination skill activates an effect (You pay, They die)
10-20 skill, Novice. Novice crossbow has 5% chance to take away their rank and takes away 5% more skillpoints. Killing a man this way takes -10 more alignment to you.
Novice dagger has 10% chance to take away their rank and takes away 5% more skillpoints. Killing a man this way takes -20 more alignment away from you.
16-50 skills, Apprentice. Apprentice crossbow has a 25% chance to take away their rank and takes away 15% more skillpoints. Killing a man this way takes -10
more alignment away from you.
Apprentice dagger has a 40% chance to take away their rank and takes away 15% more skillpoints. Killing a man this way takes away -20 more alignment away from you
51-90, Assasin. Assasin crossbow has a 50% chance to take away their rank and takes away 25% more skillpoints. Killing a man this way takes -10 alignment away from you.
Assasin dagger has a 80% chance to take away their rank and takes away 30% more skillpoints. Killing a man this way takes -20 alignment from you
91-100, Master.Master crossbow has 80% chance to take away their rank and takes away 40% more skillpoints. Killing a man this way takes -10 alignment from you.
Master Dagger has a 90% (95 Mebbe) chance to take away their rank and takes away 50% more skillpoints. Killing a man this way takes -20 alignment from you.
Knife fighting:
Allows use of Knives and daggers effectively, Later levels unlock more techniques such as an unblockable lunge or the ability to reduce an enemies shp by 95% of maximum in a single stamina draining attack
Soft leathers:
Allows you to wear Soft leather(With silk ingredients) armours (the lightest armour). Later levels allow you to wear higher quality soft leather armours.
Soft as a feather:
Allows you to move with much less noise. Later levels decrease the noise.
Rooftop Bravado:
Increases your run speed and jump height.
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Ok. An idea for life is feudal. Instead of cloaks allowing people not recognise you (see your name and alignment), cowls make people not recognise you.
Over tunics make them not see guild emblem/coat of arms on your armour (if that's in).
Cloaks make them not see your weapons (sheathed weapons) and ammunition.
Then tiers as a secondary thing:
Cowls
Tier 1 cowls conceal the identity of -10 to 49 alignment people. Tier 2 0 to -49 alignment people. Tier 3 50 to 500 alignment people. Tier 4 50-500 alignment people
Overtunics
Tier 1 Overtunics hide guild info of guilds 1-15
Tier 2 Overtunics hide guild info of guilds 16-50
Tier 3 Overtunics hide guild info of guilds 50-200
Tier 4 Overtunics hide guild info of 200+
Or vice versa, with larger guilds being first.
Cloaks (assuming its four weapons, shields or ammo packs equipped at a time)
Tier 1 Cloaks hide 1 equipment piece
Tier 2 Cloaks hide 2 equipment pieces
Tier 3 Cloaks hide 3 equipment pieces
Tier 4 cloaks hide 4 equipment pieces
That’s it. I hope everyone understand and considers these suggestions. Except maybe cowls, if you discount them think of what cowls could be for
A new skill called horse archery:
Either a secondary skill or…
A Cavalryman (light cavalry)
The cavalryman skills would be:
Ability to ride the fastest horses.
Hard leather: Allows you to wear Hard leather armour (With chainmail pieces)
sabres (NI*),
Ability to read players names at a longer distance (NI*),
Ability to fire from horses at same accuracy as on foot.
These are best ideas.
NI=Not important.
This is a serious suggestion, please consider it and try to think of ideas it could work instead of ways it couldn't. (
)