1. Have the radius of items in the bag be easier to grab, for example bows, they plan old suck to move from your bag to another.
+1 I hate trying to grab onto some things like feathers, or things that have really small pictures, because they are hard to reach, only problem is if you put an item with a big picture there for a bigger radius, over one with a smaller pic / smaller radius, and you couldn't grab the one below it.
2. I have seen this suggested prior but make claiming longer for example a coop make it 5 days or so.
Maybe the claim of coop time could be tied into the authority skill?
3. Maybe a password protected bag/chest that only people with a 4 digit code can enter, it would be amazing
4. A skill for lock-picking that would allow you to break into these so called protected bags.
(on in october 2013, somebody asked, the same sort of question. which was answered on
http://lifeisfeudal.com/forum/interactive-faq-t3/which is being transcribed to the wiki (for easier reference)
Spoiler
237. How bent are you on Not having lockpicking/thievery in? Because let's face it, being able to lockpick into someone's holding and take his shinies sounds quite epic
. At the same time it would give locksmiths an actual presence.
237) The thievery itself could be countered by having an integral ``bank`` of your hold/demesne of limited capacity. Which means your most prized possessions could still be unobtainable but things like resources, tools, weapons, armors - in my opinion - should be free game.
I absolutely agree with you about amount of fun you will get from lockpicking and stealing someone possesions. But on the other hand - that will just force everyone to store their belongings in a safe place and there will be nothing much to pick. Also we would like to reduce to minimum amount of PvP, where one of the sides of that PvP is not online and can not counter you in any way. That statement goes both to lockpicking and to PvA (player vs assests) destruction and so on. We will do our best to avoid that senseless gameplay moments.
5. Fix History/Favorites on server list, it sucks when you forget the server you play/cant find it in the list.
6. Make all Apple tree produce apples not only 30 or above, just maybe not as high or even "bad apples". That maybe lower food quicker.