Firekiller wrote:Velius you seem to be under some impression that there is an endgame here. Not every player wishes to own a fancy set of armor, or be a lord. Any player can live solo in the world as cold, wet, sickness, none of that can kill ya (yet). Our injuries heal all by themselves no infection to take your life. So that being said any person can have a home, catch food, eat it, and live quite a long time in game since that is all that is really required.
As for not the game for me I only have a lowly 450 hours in LiF so it may or may not be, nor or was my post aiming to allow the guild size claims we saw in YO that only had like 4 people in them. My point which I could have made better as it stands right now (Lack of trading posts around) it is very hard for anyone to start a small community which could grow into a guild. You prob had a group you played YO with and you all came over, what about the people coming in who did not or new people if it hits steam?
This is not about endgame, this is simply playing a basic character. Let's say you wanted to be a simple hunter with a small homestead for yourself. Nothing fancy, no armor, no keep, no "yes, m'lord" lackeys.
Hunting 90: 90 skill pts (90)
You will need a bow, right?
60 artisan, 60 carpentry, 90 bowyery: 210 Points (300 total)
You'll likely want a house with an actual door so people cannot come murder you in your sleep..
(60 Artisan), 60 Construction, 60 Materials Preparation, 60 Smelting, 60 Forging: 240 Points (
540 total)
You have already hit the crafting skillcap, even if you put all points into intellect and had bare minimums for all other stats (which also prevents you from using a bow or lifting anything heavier than) and that is without any other skills or abilities and will need such as herbalism for flux to make the locks for your door module. At this point one would need to either roll an alt or constantly be locking and lowering skills to juggle the crafting skills needed. This does not factor in any luxury skills such as procuration for curing hides that you'd skin.
Now to be fair, they can sell all of the big hides they get from boars, bears, etc to the crown for coin and amass more than they would need to sustain their claim and trade the overflow to other groups for materials and components needed, but that will factor into the time commitment for the various animals. Time could be considered the most valuable resource, both in-game and out.
Now if someone is content with living in a tiny shack and using bark boxes for storage and they are happy and enjoying their time, that is perfectly fine and I wish them all the happiness in the world. I do have a feeling, however, that there will be a good deal of players who do not want that level of grind, tedium, meagerness, or some combination thereof in a game they play their spare time for relaxation and enjoyment.
In the interest of full disclosure, I have not touched LiF:YO since before horses were added. I have a decent amount of time logged in YO and crafted a keep with my small group of 3 people on a server with a skillcap of 1500 and accelerated gain. It should be noted that we also conscripted new players to terraform for us to save time, and infinite piles for shaped granite, again to save time. I came on to MMO the first day of YO access where I met a group and joined them and am now helping to build the first set of perimeter walls for a citadel and having a blast doing so while meeting a lot of decent folk in the process. I did so because I realized with a skill cap of 400 there is no way I could ever self-sustain or reach a level of functionality above an unwashed peasant without nigh killing myself playing constantly and foregoing sleep and having to either constantly rotate skills or pay for alts.