Flannery wrote:But it kind of would mean a "re-write" on some parts of the system, such as how would you discover a trespasser and so on in a town
Name tags should not be in LiF
at all. That way, it's not just "Oh, he's an enemy, bash his head in."
You would actually have to be tactical and try and figure out who he is by appearance, (maybe a guild symbol or a recognizable face) what he says, what he has with him and how he's acting. This would make deception and spying all the better, as well as battles. So please, no name tags or any other stats above player heads.
Also, the point of a cloak is to hide your appearance and face, while also making you blend in with darkness, right? Well I think that if a cloak is craftable in-game,
it should be totally visual. Just imagine, in a narrow castle hallway at night, a cloaked figure approaches a guard. The guard doesn't see him coming; the black cloak gives the intruder an almost invisible appearance in the dark. The cloaked figure quickly dispatches the guard, and the guard has no idea who it was, because of the cloak hiding his face, and he has no name tag. And as Siegbert and Flannery already said, cloaked people would be all the more suspicious, so there would be a risk of putting one on.