Jezbelle wrote:Arrakis09 wrote:There will be no NPC guards or any purchasable npcs at all, all work like defending your land etc you will have to do by yourself.
I do not see how a player could possibly defend his land 24 hours a day.
As for programming mindless NPCs to stand around... that is possibly the easiest thing to do, and would not prolong development time.
When you raid an enemy fortress who's owner is offline, would you like to destroy a bit of his wealth and guards with him? Maybe encounter a little defense?
OR would you rather scale a wall and drop into a empty box?
Reciprocally, wouldn't you feel a little safer if you bought some guards to defend your keep while you slept?
This idea does not alter the game you envisioned one bit, it only accentuates what it has to offer. If you don't like this idea, I suggest you play minecraft!
It really is not about liking or not liking the idea - it has to do with this subject haveing been brought up exactly as you described it many, many times - and each time the dev's have commented and said the same thing. No NPC's.
What the dev's might have had ideas about early on, have clearly changed. I too read what you read early on - but Bobik made it clear on several occasions that there would be no PvE other than for hunting food and resources from animals. If those Natives will be put in or not is still not clear - only that other NPC's - Guards, Villagers, Merchants or any type will not be put in.
That's the word that have been given by the dev's themselves.
And frankly - I love it...
You have tons of games with tons of NPC's. Go play them instead, and let us have this ONE game without them. I think you will soon find that the majority of this community are people who do not want NPC's because we all love the idea of a player run world in all aspects of the word.
If you read about Bobik's vision for this game, you will soon find that what you are suggesting is the very same he tries to run from, and avoid for this game.
You can always claim it will please a larger mass of people to add NPC's - but that was never the point.
The point of LiF was to please a certain player mass, and to fill a gap that no other game managed to do entirely.
But the need for money, and funding has changed development before - it might do so again. Who knows.
You should rather follow the development of LiF: YO , as I am sure it will be more plausible and possible you can alter your server sometime in the future - and maybe add NPC's there.
But for the MMO?... Keep it true to the vision I say...
If you want guards guarding your house - HIRE some guard players!
No NPC's!
**Edit: Just fixed some spelling
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