Unbeaten wrote:Why are some of us from 2014 not yellow. I have been around from the start too.
did you participated to the indie gogo campaign back in early 2014 ? it's not the question to be there from the Steam Early Access of Your Own...
Unbeaten wrote:Why are some of us from 2014 not yellow. I have been around from the start too.
Unbeaten wrote:Nope so us Americans are ...
Khan-Bjornsen wrote:... chill dude...
everyone who bought LiF:YO will get the access few weeks after the closed beta started...
if you wanna rage a little more, people that pledged the game already tested the MMO, and months before you ever played LiF:YO...
Azzerhoden wrote:Sorry Khan.
Khan-Bjornsen wrote:... they could keep it closed for months and open it a month before the official release...
Khan-Bjornsen wrote:but there's something to remember, the beta will have several wipes and a last one for the release...
Frontal wrote:So just stop. The yellow name was given to those that did a complete leap of faith for this game. Straight out paypal donation to a russian guy.
Any country could have done it.
Frontal wrote: The yellow name was given to those that did a complete leap of faith for this game. Straight out paypal donation to a russian guy.
Any country could have done it.
Khan-Bjornsen wrote:I realize that I hesitate for a long time to join an early access, and you guys bought the game more expensive than the game without any proof, just an idea...
I (and we, all the people that enjoy the game) thank you, and also say you are totally crazy
TBKiro wrote:And to the yellow fellows... have a round on me at the local tavern!
Dragmar wrote:TBKiro wrote:And to the yellow fellows... have a round on me at the local tavern!
No, no. Build the local tavern so we can get beers when the rest of us get in there.
Azzerhoden wrote:Dragmar wrote:TBKiro wrote:And to the yellow fellows... have a round on me at the local tavern!
No, no. Build the local tavern so we can get beers when the rest of us get in there.
This is sooooo needed in the game. I could see taverns setup as 'safe zones' where players could meet up an RP political intrigue.
Azzerhoden wrote:This is sooooo needed in the game. I could see taverns setup as 'safe zones' where players could meet up an RP political intrigue.
Airco wrote:Azzerhoden wrote:This is sooooo needed in the game. I could see taverns setup as 'safe zones' where players could meet up an RP political intrigue.
random inn's for travelers where along the road, nice idea to rp , bhut i doubt anybody is willing to open a tavern or inn on a random road
(getting it builded and than upkeeping it, fighting off robbers ect)
what i do see happen are massive roads between guilds and kingdom's being builded for trade and in the guilds/kingdoms getting your tavern/inn.
Pyromnky11 wrote:Sorry this kinda snowballed from my initial idea.
Pyromnky11 wrote:I think it would be great to have some sort of buy/sell feature for certain buildings.
So for the tavern you can keep it stocked with certain items, in this case maybe alcohol, food, maybe tools for a general store feel. All items are made by players and it must be restocked with real items not auto generated like an npc.
The only way for people to remove items from the building would be to pay and the money goes directly to the building so the claim owner can walk up to it and have a menu item to remove money. So when you drop the item in the building it can give you an option to set a price that the user must use.
If it is on guild land maybe have a land tax come out of it that only a guild leader can remove from the building. Guild leaders can set the land tax to generate money for the guild.
This could also be translated into blacksmith shops, tanneries, maybe a stable to sell horses. Feel like this could be a cool way to generate money for such a crafting based game over something like an auction house that most games have.
Sorry this kinda snowballed from my initial idea.
Richard_Smith wrote:In itself a nice idea but.. you see... that is exactly what the game does NOT stand for This game is specifically designed with player-and-no-npc in mind, meaning if you want to sell these goods, you need to sell them from actual player to player, not with the click of a button. So if the Innkeeper is offline, the inn is closed. period. Much more realistic and I like it that way, hehe.