What we want in Premium mode?

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Saar
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Re: What we want in Premium mode?

Post by Saar » 07 Dec 2016, 16:10

Yep, I think devs can do more money with only cosmetics than if they propose any kind of boosters. Players hate P2W especially hardcore gamers as us for LiF. I fear any proposal about booster or advantage will be assimilated by community to P2W.



The thing I hope it's about the price. I hope they will propose low to very low price. I'm nearly sure it's more reliable for them to give cosmetic in low price than a regular affordable price.

I play to Heroes of the Storm since its release, cosmetics and heroes price are insane. Really. About 9€ for a skin!
I never bough and probably never buy something in this game (some of them are really beautifull but... i won't).

I played a lot of time to World of Warcraft for 5 years. Their mounts and pets are expensives too (20 and 10€). Never buy something.

In GW2, I played only few month, as the skin price were low, I buy for about 50€...
In my opinion, the price is very very important and, maybe devs team can do some tests with differents prices to see by themself which is more reliable for them.

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Re: What we want in Premium mode?

Post by Wortnes » 07 Dec 2016, 17:35

What i would like to see in the In Game Shop:

-Cosmetic Itens skins, as new armor, clothes, weapons and Tatoos/Hair/beard, House, etc.
-Character rename/appearance change
-Low q food (max multiplier 1 or something like that, just so you dont die of hunger)
-Low q Basic tools (like primitive tools or low q iron tools, for those who want to jump right into the building/lvling 20 minutes before the others.

Maybe could be a rule like not selling anything over 40q on the shop, and nothing beyond tier 1 craft, so this items would be ONLY to gain some time. They would be cheap too.



What i expect from the Premium Time:

-Discounts for the In Game Shop and special free itens from time to time
-Exclusive skins for weapons and etc
-Remember those low q itens from shop? That, in newbie form. Cant lose your stone pickaxe now when you pay the rent.
-Pray home/bring friends (some kind of limit here)
-Redeemable set of clothes (so you will always have a nice suit on, gentleman, no stats, only for show, unlootable/untradable)
-Spot on the main city. If you pay rent, you should have at least a bank there. If you pay enough maybe have a city house with VERY LIMITED storage. (Very limited as in i cant store 300 horses and 1000 armor sets there on my safe)



What i dont want to see there
-Faster lvling. ANY amount of this would be p2w
-Bigger claims trough shop or premium. That would be p2w too.
-Faster crops or faster building or faster crafting. Anything faster would be p2w.
-Return from -50 align, or gain align on any form.
-Good Weapons/armor/tools/itens. P2w.
-Any animals/seeds/livestock. Please dont.

Pretty much that.
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Re: What we want in Premium mode?

Post by Azzerhoden » 07 Dec 2016, 19:21

Saar wrote:Others ideas:
- A arena in central city where everybody can see the match but only Premium can join.
Winner of each match keep the control of the Arena. After a full day, he became the Master of the Arena and obtain a title and a unique skin.
This seems to theme-park to me.


Saar wrote:- A character with x100 on skillpoint learning ONLY on the island. Cant transfert it.
Usefull for testing a new job, combat training or assisting a friend's first step on LiF.

You can do this already in LIF-YO. The newbie island is for newbies trying out the game as a consideration for buying, not for players to test things on. It will be bad enough that some players will use this as an opportunity to grief other new players just coming to the game.
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Re: What we want in Premium mode?

Post by Azzerhoden » 07 Dec 2016, 19:29

I don't get why so many people are so freaked out about the skill GAIN consumable item. They go completely mental over a mechanic that is already in the game.

Do you know that with cookies you can raise your skill multiplier to over 2? So if the premium service just gave a cookie every day - those players would have an instant advantage at the beginning of the game.

if they decided to give away low quality food, then something that only granted a .25 skill modifier would be more appropriate, but frankly, I wouldn't consider that service worth paying for.
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Re: What we want in Premium mode?

Post by Azzerhoden » 07 Dec 2016, 19:46

After giving it some thought, the list that Sharana has posted before is enough for me to subscribe. However, here is a few other points.

  • There should not be anything taken away from the current game play for non-premium players.
  • There must not, under any circumstances, be anything related to changing a players alignment.
  • Anything added should cost Gods Favor (including skill GAIN consumables.
  • Any skill GAIN multiplier items should come in the form of a consumable that can be looted/stolen/sold on the marketplace, and should add no more than 1x to the players current skill gain multiplier.
  • Players should be able to purchase unique character meshes with Gods Favor. Despite the quality of the game, Ork players in Eternal Crusade can purchase peg legs and other 'orky' meshes that add to the flavor of that game.
  • Cosmetic items should contain race specific item meshes and Kingdom/Order/Guild specific item meshes. By this I mean the leader of the Kingdom should be able to have a crown for their head slot that would not be available to the rank and file or anyone in smaller organizations.

I keep emphasizing the word GAIN, because so many people seem to think that they are purchasing skill.
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Re: What we want in Premium mode?

Post by Janisrubins » 07 Dec 2016, 20:29

* Premium tools for people who bought golden package, like 100% AXE 100% Hammer starting package.
* VIP support from developers, so our request and wish will be solved at first
* 1-2 indestructible items
* VIP access to server, I mean there will be always reserved place for Zealous believer package users.
* Faster crafting, but a little bit.
* Chance to choose one skill and upgrade it 90%

If the developers are asking such a price for the gold package I want the very good service back. So if you are requesting high price, than service for us should be very good and our wishes at first place.


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Re: What we want in Premium mode?

Post by Sharana » 07 Dec 2016, 20:34

Janisrubins wrote:* Chance to choose one skill and upgrade it 90%


No way, because 90 skill is supposed to take months. As for the pack - that is not premium. You buy many stuff in the pack like character slots, YO (standalone game), currency, premium and other stuff. The thing in question is what PREMIUM (1 item in the pack) should give.
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Re: What we want in Premium mode?

Post by Azzerhoden » 07 Dec 2016, 20:37

Janisrubins wrote:* Premium tools for people who bought golden package, like 100% AXE 100% Hammer starting package.
* VIP support from developers, so our request and wish will be solved at first
* 1-2 indestructible items
* VIP access to server, I mean there will be always reserved place for Zealous believer package users.
* Faster crafting, but a little bit.
* Chance to choose one skill and upgrade it 90%

If the developers are asking such a price for the gold package I want the very good service back. So if you are requesting high price, than service for us should be very good and our wishes at first place.


You're Funny!

People who bought the Zealot package knew what they were getting when they bought it. They deserve nothing else. This thread is about what folks would like to see from a premium service (as in, those who subscribe).
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Janisrubins
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Re: What we want in Premium mode?

Post by Janisrubins » 07 Dec 2016, 20:41

Developers are asking high price for the golden package, money is not issue. But I expect also to receive good service for such a price.

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Re: What we want in Premium mode?

Post by Wortnes » 07 Dec 2016, 21:52

Azzerhoden wrote:
Saar wrote:Others ideas:
- A arena in central city where everybody can see the match but only Premium can join.
Winner of each match keep the control of the Arena. After a full day, he became the Master of the Arena and obtain a title and a unique skin.
This seems to theme-park to me.


Saar wrote:- A character with x100 on skillpoint learning ONLY on the island. Cant transfert it.
Usefull for testing a new job, combat training or assisting a friend's first step on LiF.

You can do this already in LIF-YO. The newbie island is for newbies trying out the game as a consideration for buying, not for players to test things on. It will be bad enough that some players will use this as an opportunity to grief other new players just coming to the game.




Yeah, bad idea the arena thing. Hope we dont get any of that.

Also, the 1 skill to 90 thing... No. Please no.
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Re: What we want in Premium mode?

Post by Cian » 07 Dec 2016, 22:45

Premium membership should give small consistant bonus.

* small skill gain boost X hours per day
* Cash shop discount
* increased luck
* lower taxes in the NPC city
* exclusive skins
* Exclusive heraldry options

The key word is exclusive. Something that a subscriber gets that a non-subscriber doesn't. Otherwise why subscribe? Exclusive doesn't have to mean Pay 2 win.

Personally I feel like you all don't understand what pay 2 win is. People throw this term around like confetti. This is a sandbox game. What exactly is winning? Buy all the skill gain boosters you want, eventually someone is going to knock your sandcastle down and there is nothing you can do to stop them. This is a sandbox game. Winning is subjective and there are no levels or magic items to make that more or less likely.
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Re: What we want in Premium mode?

Post by Sharana » 07 Dec 2016, 23:03

Cian wrote:What exactly is winning?


Political, economical and military domination. If guild A is composed of mainly "paid" players and guild "B" of mainly unpaid ones then the said guild A shouldn't have clear advantages only thanks to real money. That means very speeded up leveling so that they unlock important skills ahead of others and gain advantage, can craft special things to get economical advantage and so on. That's why suggested stuff like creating Kingdom, building siege engine for paid users only is extremely p2w.
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Re: What we want in Premium mode?

Post by Cian » 08 Dec 2016, 02:45

Sharana wrote:
Cian wrote:What exactly is winning?


Political, economical and military domination. If guild A is composed of mainly "paid" players and guild "B" of mainly unpaid ones then the said guild A shouldn't have clear advantages only thanks to real money. That means very speeded up leveling so that they unlock important skills ahead of others and gain advantage, can craft special things to get economical advantage and so on. That's why suggested stuff like creating Kingdom, building siege engine for paid users only is extremely p2w.


You and I have two different idea on what Pay 2 win is. First off you used a highly unlikely scenario to make your point. Most guilds will have a mix of cash shoppers, premium subscribers, and F2P folks.

Second, its not pay to win if you can achieve the same thing albeit slower than a subscriber. Interestingly enough, I find it unlikely that you'd complain about an entire guild of power players who grind their skills at maximum efficiency and achieve the same domination until everyone catches up.

Finally, they can lock all of that stuff behind paywalls and still not make it P2W. Want to know how? They throw one time use blue prints on the cash shop. Then you have a choice. You can either subscribe and do all of that stuff full time or you can purchase the blue prints on a case by case basis as you need.

There. Then its not pay 2 win but subscribers still get something somewhat decent for their continued monthly support.

Look we can argue about this all day long. We've both used wonky illustrations to argue our points. Ultimately the benefits to being a monthly subscriber NEED to outweigh simple being a cash shop grazer or nobody is going to subscribe. Its all about cost vs benefit. I don't care what the bonus is as long as it's worth me spending that monthly fee.
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Re: What we want in Premium mode?

Post by MrTopbanana » 08 Dec 2016, 04:33

I know that, if the devs will take Cians ideas, thoughts, 90% of the people i know will not play.


Iam pretty sure they would earn more in the long term, if there wont be any real p2w contet. Blueprints, skill boosts and so on are all p2w.
pay2win does mean that u get a advantage above someone who dont pay real money.


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Re: What we want in Premium mode?

Post by Littlepopo » 08 Dec 2016, 05:38

hello


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Re: What we want in Premium mode?

Post by MrSandman70 » 08 Dec 2016, 14:41

I would not want to see anything beyond cosmetic or novelty. the extra storage space suggestion may be acceptable but is still borderline in my opinion. People will pay for cosmetics so long as they are reasonably priced and truely unique. It would absolute add flair to the battlefield, might even be a good idea to color code infantry regiments. Skills booster im still on the fence about. I can see how it would really help out the casual player who only gets in game a couple hours a night, but see where it would be abused for hardcore players...at first. eventually, after some length of time everyone will max out their skills so progression will be moot point. Personally though, i think cosmetic armor, weapons models, or character creation options would be best. But, still, they need repeat customers to keep the funds flowing, so maybe ill bite on the skills potions


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Re: What we want in Premium mode?

Post by MrSandman70 » 08 Dec 2016, 14:50

MrTopbanana wrote:I know that, if the devs will take Cians ideas, thoughts, 90% of the people i know will not play.


Iam pretty sure they would earn more in the long term, if there wont be any real p2w contet. Blueprints, skill boosts and so on are all p2w.
pay2win does mean that u get a advantage above someone who dont pay real money.



The most critical time for a player to decide whether to stick with a game or not i would argue is will the start up. I agree that if there are players who power leveled up to high tier within days, while other new players trickling in are struggling against the trollish bandits(of which there will be many) most people like you say will stop playing. period. The devs need to keep this in mind, not just what paid players get vs non paid, but what kind of initial advantages that may give those paid players and how that may turn away late comers to the game.

I have no problems with paid players getting special goods, after all, they pay for the game that others play for free. However i have a huge problem with paid players getting advantages over other players.

Its not quite the same system here, but Planetside seems to have a good model. a lot of cosmetic items to buy, along with premium currency to buy which can be used to unlock gear. but since unlocking gear is non-linear no one gets anything that someone else cant get any quick.

i love this game, but if paid players get significant advantages over non paid players then it will truely turn into a feudal lord/serf system. those will the money control, while those with out suffer their petty moodswings

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Re: What we want in Premium mode?

Post by Azzerhoden » 08 Dec 2016, 15:29

A point that seems to get missed a lot is what happens to those perks that were granted under premium service when the player unsubs?

  • Having access to a 'bank' in central city? Access lost but items still stored is a viable outcome.
  • Purchased consumables for skill gain boost? Still in inventory
  • Cosmetic meshes purchased? Still available
  • Housing in Central City? Well now, that's an interesting question unless its instanced.

Gifts like blueprints are not p2w. They still have to be made, and are looted on getting killed. Having tested heavy armors after the latest combat patch I can assure you that they are better then regular armor, but not over-powered.

That said, giving them as a reward would make me uncomfortable.

Not sure how exclusive heraldry would work, as it would have to be for the entire guild. I suppose if it was purchased at a high price, then it would work. Certainly not game breaking as its a cosmetic add.
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Re: What we want in Premium mode?

Post by Cian » 09 Dec 2016, 00:29

MrSandman70 wrote:i love this game, but if paid players get significant advantages over non paid players then it will truely turn into a feudal lord/serf system. those will the money control, while those with out suffer their petty moodswings


Man I hate to burst your bubble but this game is going to be a feudal Lord/Serf system through natural progression. Kingdoms and alliances will rise and fall.

You can be the decision maker or one having decisions thrust on you. There will not be much in between unless you can convince larger kingdoms and alliance to treat you neutrally and totally ignore you.

It ain't called "Life is Feudal" for no reason.
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Re: What we want in Premium mode?

Post by MrTopbanana » 09 Dec 2016, 03:51

Funfact: the king of your kingdom, with a very high chance is:
1) someone who failed in his own life and got no job or work only a few hours.
2) a school boy
3) a student who gief a fack about pass/ finish the exams - a long time student

Its a reverted world, people who work and/or have children will be the pleb and the lonely ones who either work for this parents in real life or dont work at all, are the kings! :D

So actually a premium thing with nice stuff would be awesome, but some hardcore failers aehh gamers will buy this packs too and it wont be fun anymore.
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Re: What we want in Premium mode?

Post by Jakeman » 09 Dec 2016, 04:25

MrTopbanana wrote:Funfact: the king of your kingdome, wuth a very high chance is:
1) someone who failed in his own life and got no job or work only a few hours.
2) a school boy
3) a student who gief a fack about pass/ finish the exams - a long time student -

Its a reverted world, people who work and/or have children will be the pleb and the lonely ones who either work for this parents in real life or dont work at all, are the kings! :D

So actually a premium thing with nice stuff would be awesome, but some hardcore failers aehh gamers will buy this packs too and it wont be fun anymore.


dam look at you judgeing others on a video game forum :lol:

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Re: What we want in Premium mode?

Post by MrTopbanana » 09 Dec 2016, 07:43

Jakeman wrote:
MrTopbanana wrote:Funfact: the king of your kingdome, wuth a very high chance is:
1) someone who failed in his own life and got no job or work only a few hours.
2) a school boy
3) a student who gief a fack about pass/ finish the exams - a long time student -

Its a reverted world, people who work and/or have children will be the pleb and the lonely ones who either work for this parents in real life or dont work at all, are the kings! :D

So actually a premium thing with nice stuff would be awesome, but some hardcore failers aehh gamers will buy this packs too and it wont be fun anymore.


dam look at you judgeing others on a video game forum :lol:

No Judgement dude, just the way it will be.
For people who work and dont have a lot of time, a premium thing with nice bonuses would be nice. But u have to restrict them to this kind of people somehow, which is kinda impossible.

So in the end its better to not push any premium stuff with nice bonuses in a way, where people gain something faster then the others, it would be pay2win becaus the people who pay (and play the same amount) would be better then someone, who play the same time but not buy anything.


I just know that the "mass" will not like the game, when there will be any aspect in the game, where u can buy something which makes u better/faster then someone who dont buy this item.


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Re: What we want in Premium mode?

Post by Cian » 10 Dec 2016, 01:01

MrTopbanana wrote:Funfact: the king of your kingdom, with a very high chance is:
1) someone who failed in his own life and got no job or work only a few hours.
2) a school boy
3) a student who gief a fack about pass/ finish the exams - a long time student

Its a reverted world, people who work and/or have children will be the pleb and the lonely ones who either work for this parents in real life or dont work at all, are the kings! :D

So actually a premium thing with nice stuff would be awesome, but some hardcore failers aehh gamers will buy this packs too and it wont be fun anymore.


Wow nice assumption. Let me pop your ego with a pin.

1. The last "King" I supported in a video game was a martial arts performer/stuntman and didn't live in a basement.

2. The second most successful guild leader was a highly successful military man who worked full time.

3. One of the most recognizable players in EVE Online who subsequently was lost in the Benghazi incident was a US State department employee.

Just because people are organized and successful in a video game doesn't mean that they are some sort of no life loser in real life.

It's actually functionally possible to be successful in real life AND video games depending on how you manage your time and how what people you choose to help you run things.

I know it sucks to think that the guy kicks your butt in a video game is a loser but in most cases I've seen, that isn't the case.
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Re: What we want in Premium mode?

Post by Cian » 10 Dec 2016, 01:04

MrTopbanana wrote:No Judgement dude, just the way it will be.
For people who work and dont have a lot of time, a premium thing with nice bonuses would be nice. But u have to restrict them to this kind of people somehow, which is kinda impossible.

So in the end its better to not push any premium stuff with nice bonuses in a way, where people gain something faster then the others, it would be pay2win becaus the people who pay (and play the same amount) would be better then someone, who play the same time but not buy anything.


That is kind of the point isnt it? The people who pay and subsequently keep the servers running should get some sort of advantage over the people who don't pay a dime. Why would anyone pay if it were otherwise?

God forbid! The Pay 2 Win debate sure didn't exist when everyone was FORCED to pay a subscription.
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Re: What we want in Premium mode?

Post by MrTopbanana » 10 Dec 2016, 02:50

Fact is: when there are any p2w options, the mmo will be empty very very fast. Like every mmo who do that.
I guess they earn more when they would stick to cosmetics becaus a much bigger amount of people would keep playing. Keep in mind u have to "buy" the game as well, by getting a ticket.


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Re: What we want in Premium mode?

Post by Cian » 10 Dec 2016, 03:50

That depends entirely on what is considered pay 2 win. Frankly I don't feel anything related to skill boosts is pay 2 win. Most people will be maxed out in skills within 2 months regardless.

They need to remove the subscription option if they don't put anything in there to make it worth having. I see no point to offering a "premium account" if the free accounts can do everything I can do and do it just as well.

Might as well do only cash shop at that point.
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Re: What we want in Premium mode?

Post by MrTopbanana » 10 Dec 2016, 08:39

The majority will see skill boosts as pay 2 win.

I remember when i played black desert, they always said no pay 2 win in europe, becaus here u pay 60 euros for the game. rhe cosmetic shop was very expansive, one look was around 25-50 euros.

There also was exp scrolls, 5 euros per 2 hours.
But u also could buy them without money. If u logged in u gained like 100 silver which was worth 1 euro. So u could buy the scroll with 5 euros or 5 ingame logins. Some items was locked for gold only, like armor n pets n so on.

Alao u could buy underwear and other 2nd armor which u worn under the actual armor. It gave u xp boost and more luck and so on. Once people realised that there is such stuff( many didnt know) the player base dropped, now u can gain everything with silver exept weight and inventory stuff, but they are merging servers still. But its far from dead.

Anyway, this wont work on life is feudal. I think it would be nice to buy blueprints of like suits n stuff like this and make em after. Or simply a certain resource like golden garn, which will be needed for this clothes to finish. If they would drop, the salt would be to big i gues, so its not a option.

I also would pay for different armor looks, horse armor or horse looks, different weapon models( but i think there should be more armor and weapon looks in the game for free as well). Maybe even make horse carts cash items, otherwise u get a donkey cart but make them "loosable". When someone rob ur trading carravan u will loos it to, but they will be more common becaus everyone want horse carts.

A bigger monument size is also nice for premium users or buyable. Mb rent a shop in the starter town or something. The down side would be when u make all trades in the atarter city and teleport there and back, it takes one of the biggest features of the game. Making trading friends and steal robb carravans n stuff like this. Would be useless then.


Premium:
praying per day gives 2 alignment(if you dont die they are not needed but nice to have cuz of skill loos by death. You just make sure you dont die) its a indirect skill gain and might be to good once went over 90+ skills and high alignment. Could change it to 50% less loos of crafting skills per death - more better mb
Have a small xp bonus on generalskills ( they dont do anything about crafting neither about fights)
You can teleport home 4 times per they and not just twice( endless is dumb anyway it also need higher casting time cuz its to fast)
In case servers are full, premiums join first
Premium have a 10% discount on shop items
Premium monument is 10% bigger(and u can buy more at cash shop, mb as a rent)

Its hard to find stuff really, this is stuff atleast which would me buy it when its not to expansive and its not suuuch a big deal cuz only monument owner have to have premium to gain alot alrdy. Migt be cool for personal claim as well and it could be even bigger on personal like 25%


Cian
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Re: What we want in Premium mode?

Post by Cian » 10 Dec 2016, 17:48

Teleporting shouldn't be allowed under any circumstances. Completely defeats the point of regional resources.
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Azzerhoden
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Re: What we want in Premium mode?

Post by Azzerhoden » 10 Dec 2016, 18:12

Players can speculate all they want on what premium service entails, but making vague statements like "the majority of players will leave if this becomes p2w" is just silly.

Here's a fun fact, if the game play sucks in the MMO, the majority of the players will stop playing. Lets go one better: The game will utterly fail if a Zombie Apocalypse breaks out in the real world.

See how useless those statements are? Of course they will leave if the game sucks. Of course they will leave if the only way to be successful requires large expenditures of cash. Bobik and crew know this already. Just like they know that no matter what they do, some players will leave the game in a hissy fit. They aren't aren't going to cater to babies throwing tantrums. They do however, listen to reasoned feedback and they have proven that time and time again.
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Wookiee420
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Re: What we want in Premium mode?

Post by Wookiee420 » 10 Dec 2016, 18:38

Cian wrote:That depends entirely on what is considered pay 2 win. Frankly I don't feel anything related to skill boosts is pay 2 win. Most people will be maxed out in skills within 2 months regardless.


I fully agree with this, there is no real p2w in this game with skill boosts. So someone got to 90 before you, that really doesnt change much and they still cannot go further than you can. That would be a skill boost p2w in LiF that would bother me, if someone could pay to go beyond the skill cap, thats when unfair happens. Another would be over the top weapons or something that cannot be crafted but is super OP. IMO the nature and design of LiF prevents a majority of p2w options from happening in the first place, there just arent many things that can be offered.

All that said, there COULD be a crafting speed increase , I guess that could be seen as p2w though, you go to war and you use as many crafting speed increases (or any type of crafting multiplier) as possible and you keep turning out more weapons/siege blah blah faster. But you would need to do something that would encourage people to keep paying for the game so while I see the downfall I also see the draw for it. Unless the crafting bonuses only work outside of war.

It is very unfortunate, but the players that don't want anything premium at all need to suck it up and deal with some sort of something if they have a desire to see this game sustainable. Being one of the beta testers from SWTOR all the way through till after "f2p" I understand fully the fears and horrors of what can happen with these games, but also as a once avid player of Secret World I can also see the possibilities of a sustainable buy2play with cash shop.

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