RoboSenshi wrote:And I will gladly pay 20 Euros or more for a Lif Early Access Alpha
RoboSenshi wrote:I was seriously considering it until I discovered Lif:YO. But this is a Closed Alpha. I will defiantly buy an Open Alpha release on steam. Plus I've lost confidence.
It seems that the future of the game is somewhat dependent on the success of Lif:YO. If that imitative fails to bring in enough money or drive awareness for the game it will dissolve what little support the dev team has atm. That's the real problem I have with Lif:YO. I don't like that the fate of this game is somewhat tied to an initiative I believe will be unsuccessful.
I sincerely hope that I'm wrong but imo it's Hail Mary time.
Hodo wrote:Grim, here is a better question, how many of those privately run servers generate revenue back to the original developer of the game?
Now how many of those privately run servers are ghost towns, in other words, rarely break 5 people online.
Last, how many of those servers are purely there so some players can figure out how to crack, hack or exploit the hell out of the game?
I am a realist at heart, and I will tell you now that while I understand the move to make YO, I do how ever know that it is a bad idea and the more he dedicates to it the more LiF becomes vapourware.
At this point I am thinking... well there is still The Repopulation.
Hodo wrote:
Grim why are you so sexy!?
1: Grim, here is a better question, how many of those privately run servers generate revenue back to the original developer of the game?
2: Now how many of those privately run servers are ghost towns, in other words, rarely break 5 people online.
3: Last, how many of those servers are purely there so some players can figure out how to crack, hack or exploit the hell out of the game?
4: I am a realist at heart, and I will tell you now that while I understand the move to make YO, I do how ever know that it is a bad idea and the more he dedicates to it the more LiF becomes vapourware.
At this point I am thinking... well there is still The Repopulation.
Grimfest wrote:Hodo wrote:
Grim why are you so sexy!?
1: Grim, here is a better question, how many of those privately run servers generate revenue back to the original developer of the game?
2: Now how many of those privately run servers are ghost towns, in other words, rarely break 5 people online.
3: Last, how many of those servers are purely there so some players can figure out how to crack, hack or exploit the hell out of the game?
4: I am a realist at heart, and I will tell you now that while I understand the move to make YO, I do how ever know that it is a bad idea and the more he dedicates to it the more LiF becomes vapourware.
At this point I am thinking... well there is still The Repopulation.
1) I am not sure, but in one of my threads regarding business model. I suggested aligning with a server provider to collect commission. (affiliate marketing) Bobik posted in that thread aswell, go take a look at it in the suggestions section.
2) In regards to private servers, I regularly communicate with the owners of 2 of the top servers, (Promoting them) Get Rust or Die Tryin and The Wonderful World of Rust. They work their asses off to get the population they have. I also, had my own server at one point. Towards your comment about 5 players max online is correct, but that is now, not 6 months ago. how much money do you think Garry made off of rust being on steam? They stopped updating that game completely and are working on a completely different game and I would bet the farm that its not using old money, its using new money. So what do you expect the player base to do when a game has such limited features as rust?
500,000 copies sold as of about 6 months ago. Problem? I think not.
http://www.destructoid.com/rust-has-sol ... 9279.phtml
If Garry made a dollar per copy sold he would still be laugh'n all the way to the bank.
3: I dunno, im not much in to hacking, but id have to say not many as it crazy cheap to run a server, people probably just pay it and forget about it. it was $12.80ish for a 50 player server if I remember correctly. Also, if you tie this in to my business model section, it goes to show that people are willing to pay a monthly subscription. Its one of the only disagreements I have with the project so far.
4a: If you understand Programming, you will understand that a lot of what he is doing with YO can also be interchanged with MMO, They are not making a completely different game, they are using assets, and other scripts that they need to and have made for the MMO already. I am not a programming expert, but I do know this.
4b: What method do you suggest they use to generate money that wont take away from development time on the MMO? Would you like them to sell the game to someone that doesn't care about it, and just wants to make money? Do you want to invest or know someone that does?
Hodo wrote:At this point I am thinking... well there is still The Repopulation.
RoboSenshi wrote:Hodo wrote:At this point I am thinking... well there is still The Repopulation.
"MOD EDIT" The Repopulation. I want Medieval combat dammit!
Saxxon wrote:Read threads before you /rant and you might find answers before you post and it cuts down on needless drama.
You honestly don't think all these exploits will be found and dealt with? Would you rather wait for the mmo to be released and deal with them when the game is live?
I don't think so.
Since you feel so strongly I figured you would at least read the comments here but since you didn't here is something you should have noticed...Bobik wrote:Yes, official alpha will still be possible and we will still do our best to make a stable servers.
There are numerous reasons behind LiF:YO. I literally had a whole week of sleepless nights (I am not joking.) weighting all cons and pros. Some of those reasons are financial also. We have really small team for such a huge project. It was known to us, but I had obviously underestimated multinodes system complexity and amount of bugs it had produced and will produce.
Fixing those bugs had taken a lot of efforts and will take more. Investors' grip on my neck is tightening once more. It was easier since greenlight campaign and semi good flow of donations, but now it is all grim as it was after our failed indiegogo.com campaign.
As it was stated above, LiF MMO will not suffer in any way from LiF:YO only by some amount of development speed, which in the end might be even faster. Amount of features that 5 developers can produce in 6 month, might be less then amount of features produced by 1 developer in 3 months and then 10 developers in next 3 months
LiF MMO concepts will be unchanged and I am sure that massiveness in all scales (21*21km map, guilds, battles, sieges) + advertisement via LiF:YO will bring even more players into our main world.
I completely understand your first reaction, but still hope for some moral support and understanding of our situation.
BTW, LiF:YO will be useful for MMO players also. Trust me, I know how it is easy to feck up a complex walls perimeter construction if you had not planned it before hand. We had experienced that while we were building that central that city you have seen in game. For us that was just a few minutes of instant deleting a huge chunk of walls, but for you such mistake will mean a long and boring process of damaging and destroying of your own assets I am not talking about wasted resources and time.
So LiF:YO will be a good tool for planning, PvP/formations training and testing of your characters/team build. I wish we had such detailed planning/template testing tools back in the days of old MMOs
FrostyMug wrote:I honestly think I agree with the OP. The issues you speak of can be resolved in a Alpha and Beta of the game there is no need to create a second game that allows the community to shatter. To me this is what will be the result of allowing people there own little safe haven. They will not come to the MMO side and will just play the private server. Hence no longer are you a MMO you are a Call of Duty
1)The issues you speak of can be resolved in a Alpha and Beta of the game there is no need to create a second game that allows the community to shatter.
2)To me this is what will be the result of allowing people there own little safe haven.
3)They will not come to the MMO side and will just play the private server. Hence no longer are you a MMO you are a Call of Duty.
Krevente wrote:TL;DR LiF:YO allows carebears and overly hardcore PvPers (players at the extreme end of the playstyle spectrum) to play in their own little sandbox without detracting from the main feature sets on the main MMO server.
Madscrills wrote:Greetings everyone,
New to the forums. I didn't read the last 21 pages but I did read the first page of this discussion and the comment above me. Here's my small take on the change for what it's worth.
I plan to play LiF with at least one other buddy of mine. Hopefully I can convince some others to join but I doubt it since this is such a niche game, as has been stated numerous times.
I played Wurm for a while with my buddy and we loved the PvE portion of it. But we longed to be able to do some PvP. Alas, we were always too chicken shit to go to the epic cluster and duke it out because we thought we'd get out shit pushed in immediately.
I will say this. Even though private servers will be available now, We'll be playing on the main server. Sure there will be pvp risk, but that's where the main community and economy will be. What's the point of playing a game like this and not interacting with your fellow players?
I'm not a PvPer, but with the combat system being vastly superior to Wurm, and with world PvP being allowed. I definitely see myself picking up a sword, if anything to defend my little fishing village.
This will be good, and won't affect the main world in the long run from my perspective. Especially since the private servers will be limited to the amount of people you can have and other functions. But that's just my 2 cents.
Seeker wrote:The negative that I see with the private servers, if the builders go that way, will there only be pvper's left and the only thing people will do is PVP, with out doing anything else literally.
I mean u dont really have to build anything to start fighting. I fear it will become like Chivalry but on the bigger scale, and we wont have immersive world and castles and shit like that because we wont have anyone building it up? Cos at the moment its just bare rolling hills and untouched virgin forests waiting for us to be spoiled.
What are people's thoughts on that?
Seeker wrote:The negative that I see with the private servers, if the builders go that way, will there only be pvper's left and the only thing people will do is PVP, with out doing anything else literally.
I mean u dont really have to build anything to start fighting. I fear it will become like Chivalry but on the bigger scale, and we wont have immersive world and castles and shit like that because we wont have anyone building it up? Cos at the moment its just bare rolling hills and untouched virgin forests waiting for us to be spoiled.
What are people's thoughts on that?
Flannery wrote:+1
Welcome to the commuity!!! And I feeel for ya
We will see you in game I hope
Seeker wrote:
The negative that I see with the private servers, if the builders go that way, will there only be pvper's left and the only thing people will do is PVP, with out doing anything else literally.
I mean u dont really have to build anything to start fighting. I fear it will become like Chivalry but on the bigger scale, and we wont have immersive world and castles and shit like that because we wont have anyone building it up? Cos at the moment its just bare rolling hills and untouched virgin forests waiting for us to be spoiled.
What are people's thoughts on that?
Madscrills wrote:Flannery wrote:+1
Welcome to the commuity!!! And I feeel for ya
We will see you in game I hope
Thanks Friend! You'll definitely be seeing me in game.Seeker wrote:
The negative that I see with the private servers, if the builders go that way, will there only be pvper's left and the only thing people will do is PVP, with out doing anything else literally.
I mean u dont really have to build anything to start fighting. I fear it will become like Chivalry but on the bigger scale, and we wont have immersive world and castles and shit like that because we wont have anyone building it up? Cos at the moment its just bare rolling hills and untouched virgin forests waiting for us to be spoiled.
What are people's thoughts on that?
I'm not a largely PvP oriented player and you'll only ever find me on the main server. Someones gotta build those chivalry arenas don't they? Besides, I have no qualms with being a warmonger or arms dealer. You blood thirsty vagabonds will need someone to supply you with ample mead and weapons to kill each other with. I feel there are plenty like me out there.