I was warmly welcomed with one of my mods, recieved some personal messages and this encouraged me to share details about whole pack I developed/working on so far.
Not all of this Mods/Addons are yet server admin friendly in installation and/or maintenance, so I will share them one by one after making some documentation.
Not all mods are sutable for pure pvp servers, as some of them are developed with RP-style gaming in mind.
Some of mods require coins to be used on your server. Some of mods "helps" you with coins implementations.
Some mods require other mods to be installed, or have extra functionality, if another mod is used.
I intend to use this topic for general discussions about pack inself, ideas, suggestions, complains and , while every Mod will have own topic for bugs, and related discussions.
I will update this post with the links to topics for each mod discussion as soon as I start those threads.
If you have ideas for new mods, or suggestions about already published mods feel free to post them!
Okay, here we go.
List of supported mods with simplified descriptions.
- BasilMod::Pack
Server-side + client-side modifications.
It automates syncronization of BasilMod addons used on the server with the client. Proper versions of mods being loaded and used for specific server.
You can load/unload/reload addons with one click. If you are GM, you can update/configure server side.
Basically, players need to have only this one. If server is BasilMod::Pack enabled, all addons used(allowed) by server will be syncronized with the client( loaded from the server), and verified. -
BasilMod::TradeWindow
This mod is obsolete. Since patch 0.8.0.6+ LiF have official Barter Mechanics.Spoiler - BasilMod::MotD
Server-side only modification for basic function.
Server-side + client-side modifications for extra functions.
Basic: "Message of the Day" for the players joining your server. First join, or every join. Time-based.
Extra: Setup welcome text/server rules popup. Show window with "Yes, acknowledged" action or any text like that before player can actually start playing session. - BasilMod::GMAnnounce
Server-side only modification for basic function.
Server-side + client-side modification for extra function.
Basic: Remind players, that GM is hosting/going to host event, send messages to players, client popup with event details, optional insta-teleport action to event start area. - BasilMod::Teleport
Server-side only modification
Client-side modification for GMs.
Setup and use teleports for one point to another. GM can create/edit teleport points from ingame UI, enable/disable them on purpose, i.e. for hosted events. - BasilMod::Taxi
Server-side only modification for travelers.
Client-side modification for ship captains.
Travel network across your kingdoms.
Setup travel points all across the map. Charge players for traveling, or allow it for free during certain hours. - BasilMod::SteamGroup
Server-side only mod. White-listing mod.
Players can play on your server only if they have joined configured steam group.
If player is not in the steam group, he will not be allowed on your server.Spoiler - BasilMod::SteamFamilyAccess
Server-side only mod.
Prevent ban evasion on your server via Steam Shared Library access.Spoiler - BasilMod::AuctionHouse
Server-side + client-side modification. Requires coins on the server.
Grab your carts, merchants! Your Trade Posts actually working (*not really, this mod does)!
Place lots, bid and buyout. You can buy from any, but you have to visit concrete AH where item was sold. Or you can order Mail Delivery.
GM can setup coins issue(one way buy back) for high quality goods(limited amount of money and goods per setup) to distribute initial coins. - BasilMod::Battlegrounds
Server-side + client-side modification.
Tired of dull gaming? Want a mass fight with no alignment penalty? Welcome to the Battleground!
Team up with friends and queue battlegrounds! You can queue from different servers, setup rules/weaponary, make tournaments.Spoiler- Capture the Flag
Raid enemy based, capture their flag, and get it to your base while defending your flag to score a point! Think about WoW WarSong map. - Domination
Capture and hold resource points to get victory in battle with enemies! Think about WoW Arathi Basin map.
- Capture the Flag
- BasilMod::PingLimit
Server-side only mod.
Define maximum allowed ping(latency) for your players. If player exceeds defined value, it will be unable to join the server. - BasilMod::SafeZone
Server-side only mod.
Define zones free of fights to keep your citizens safe for a while. Small hut, house, or whole city area. No attacks allowed. - BasilMod::RestZone
Server-side only mod.
Define zones where players can restore health, and heal wounds.
Nice addition to your Arena Area. - BasilMod::NPC
Server-side + client-side modification.
Place and script NPCs for your server.
Players without client-side part of the mod will not be able to interact properly with NPC, but will be able to see them.
This mod is part of huge set PVE (RP) related mods. - BasilMod::Cartographer (Prototype)
Server-side + client-side modification.
Maps. Create, exchange, fill maps while visiting different spots on the server. Create maps for special events.
Real-time update mode, medieval map. Explorer mode. - BasilMod::MailSystem
Server-side + client-side modification.
You've got a message!
Send text messages, or goods from one place to another. TradePost(or any other special spot) is not only a auction house, but a guild mailbox now! Mail is not instant. It takes a few in-game hours/days to deliver letter/goods from one point to another, depending on distance. You can send message while reciever is offline. - BasilMod::Ravens
Server-side + client-side modification.
Yay! You've got another message!
From the Keep you can send message to another Keep. Mail is too slow, and ravens are instant. If you are under the siege, its fastest way to call out for help. Also, you can send some special secret messages or maps. Although, hunter with throwing/(x)bow skill can shutdown( intercept) your raven, and will be able to read your message, and target reciever will not.
RP-style to make in-game communications.Spoiler - BasilMod::Tides
Server-side + client-side modification.
Add some moon related activity to your server!
High and low tides for your ocean!Spoiler -
BasilMod::NoFloating
This mod is obsolete.
Since patch 1.1.2.3+ LiF have no floating physics.
Custom rotation and objects slope will be released as a separate mod.Spoiler - BasilMod::MonumentProtection
Server-side modification.
Protects monuments on the server from destruction from siege damage.
Guild leader and GM can remove monument as they used to.
Mod does not prevent monument destruction due to support points depletion. - BasilMod::RestartOnDemand
Server-side modification.
Allows player notification about incoming server restart/shutdowns.
Useful for scripted/automated server management. - BasilMod::Chats
Server-side + client-side modification.
PIM. Send messages to each other. Create/join group talks.
Not a RP-style to make communications. - BasilMod::BulletinBoard
Server-side + client-side modification.
Place bulletins/ads. Read em. - BasilMod::BountyHunter (Prototype)
Server-side + client-side modification.
Place bounty for the head of criminal on your server! - BasilMod::Heraldy (Prototype)
Server-side + client-side modification.
Customize your guild! Modify guild emblems on variety of ingame items: flags, banners, shields, decorations, name yours! - BasilMod::Diplomacy (Prototype)
Server-side + client-side modification.
Influence areas. Unions & Wars. Spies & traitors.
Raid your enemy, rob their warehouses and auction houses! - BasilMod::Economy (Concept)
Probably Server-side + client-side modification.
Regulates issue and withdraw of coins from the server economy via taxes, payments, services costs, and so on. -
BasilMod::Coins (Prototype, wont be finished)Spoiler