Ovi2745 wrote:Yep. It's a pretty simple system, but it's stupid. It lead's to play meta: put 4 totems (from side "A", side "B", side "C" and side "D") with 100 attackers on 20ppl's guild (side "E") in one day all week, after that siege and destroy their base. No matter where they live.
I suggest a simple and more logical system: side "A" and side "B" have much more big claim (have vassals and solo players personal claims on their land's for taxes), and have borders. Side "A" build a totem on border. If side "A" wins IB, they will conquer part of side "B" claim and can loot any personal claims on that land. When claim "A" will border town claim of side "B" or their vassals, they can build siege totem and conquer that town claim.
LOL stupid?
So you are telling me that a larger force should not have an advantage in a war? That they should always be fought in even sided battles? LOL, read a book, really read a history book. That rarely if ever happened.
I can think of a few major battles where the sides were evenly matched on paper... Battle of Hastings comes to mind first. But even then William the Conqueror had an advantage in cavalry and in trained soldiers. Most major wars have been won by the larger side. WWII, invasion of Poland by Germany and Russia, the Polish military had roughly 1mil men at that time, the combined forces of Germany and Russia was well over 1.5mil men, and almost 3 times the number of tanks and aircraft.
During the first siege of Acre in 1189, the crusaders brought a force of over 25k men, vs a defensive garrison of 6,000 men... that is a 4 to 1 advantage.
Battle of Hattin, 20k Crusaders vs 30k Saracens.... Saracen forces won, quite decisively.
Now those are a few examples of "period" wars that were fought and won by superior forces.
If you as a guild have 20 men total and you cant defend your lands then you should have considered subjugating to a larger more powerful kingdom for protection. This is why there is the vassal system in game.
Not to mention, there is always a chance those 20men win a few battles against that much larger force. They may not win the war, but they could make it painful for the larger force.