bowlin12 wrote:These types of games will never have a large population like most casual mmorpgs, yet if we can still keep around 1-2 k players in the game then it is a complete success. Even low 1k or 900 players will still be good for the size of the map and there will be wars to come from that. I agree that having to join a group to survive is not optimal for all player to enjoy the game yet in all sandbox mmorpgs you are almost forced to join a large group anyways.
And a side note i don't understand why people are complaining about being driven from their lands because there is ample land down south all you gotta do is grab a ton of saplings and play the waiting game if the north is too intense for your small group. I ride around in the desert and see small bands of players living on the outskirts and even if they are not flourishing they are able to make progress. People just want access to everything and dont want to fight for it.
Problem is.
The way this Game is set up.
It needs a Tremendous Playerbase.
1k Players might work if you got NPC Cities providing Basic stuff.
But in a Game that is 100% Player Driven. You need 2-5k Minimum for the Economy and General Game to work.
PvP Lives from having Enemies to Fight.
RPK Lives from having Civillians to Raid.
PvE Lives from having Content to Play with.
But especially RPK results in PvE Players leaving.
And this Balance is very very easy to tip.
Because for PvE Players to stay in the Game despite RPKs.
They must not be killed more than maybe once every few Days.
And for RPK Players to find the Game fun. They need to kill at least 5-10 People a Day.
Thanks to that you need 20-50 PvE Players just to make 1 RPK Happy without the Population decreasing Rapidly.
Usually thats done by having Safezones. And as Majority of the PvE Players stays in the Safezones most of the time.
The RPKs only get the People which leave it.
Thats good for two reasons.
First it makes Death less Frustrating because they were Prepared for it when leaving the Safezone.
And Second they have a Safe Retreat to Build back up. Which prevents that the same Person is killed several times and leaves the Game in Frustration.
But check the current Situation.
The RPKs are so Starved that they will go and use Exploits to Attack Villages and Kill People there.
We got about 100-200 RPKs among the 1500-1800 Players Online.
This
Will
Never
Work
Currently. You will either lose PvE Players because they constantly end up Massacred.
Or you lose RPK Players because they have nobody to Massacre.
Players are a Selfish Bunch my Friend.
Most of em dont really think where to Settle.
They just come into the Game. With a Group and try to build up a Village.
And then they get Massacred by some Exploit using RPK Group.
And they wont go anywhere else.
They will simply Leave the Game entirely due to Frustration
Take a guess how long that system will last.
If they dont ease up the System to be more PvE Player Friendly.
You wont have 1000 Players by the end of next Year.
You will have 300-500 at best
Pls dont kill this Game by making it an Empty and Dead PvP Arena. The niche of players is so incredible small that it hardly supports one such game. And we already got 10 or so on the Market....