Arrakis wrote:TheBruce wrote:Pop on EU servers dropped under 2k, devs are working on shovel skins and decoration to pay with real money and seems they're not caring that the game's adrift.
I mean, if there are 600 players on Avalon there's an average of 12 players per server and i used to play on yo servers with more than 50 per day even with full loot and fully destroyable castles.
Making the game so safe killed it, i hope devs will make the game faster, faster in terraforming/working, faster skill rate (cause using grinding mechanics to make people play will end like it's ending right now) and start using the yo jh policy with no safe zone nor town claim.
I'd like to see a game where you can raze a castle to the ground or conquer one and where the guild who lost it can occupy another castle or resettle in an acceptable time (more than a month for building a base castle, for people who can't play 8h a day is madness to me).
First of all, it seems we have to keep reminding you folks that art team is not the same team that works on other stuff. So while they work on skins, game models etc, the rest of the team from different departments work on bugfixes, server optimization and stability, tweaking and improving game balance, new features etc. We are a small team but not THAT small.
Second, the thing you are talking about - destroying castles etc - will be possible once we implement Sieges. This will happen once everything works as intended. We are doing our best to deliver functioning game mechanics that will work properly and not cause annoyance. I hope you can understand that folks.
Sieges won't bring back all people lost due to lack of content and nonsense overprotective changes because they give what like 1 hour of content each week? The game needs something that keeps people playing everyday once their guild is established.
The only real content is the early / early/mid game which is the building phase, once that is over people start to get bored because there is nothing else they can do.
In a server like avalon (PvP) for exemple once the building phase is over, most people would get interested in raiding but since the removal of "boosting" and "barkboxing" that is possible only during JH and still with a safezone, a closed door.
It doesn't make sense that in a PvP server all the PvP is pretty much consensual, especially in a hardcore game like this one.
from https://lifeisfeudal.com/game-info
"Hardcore
Free PvP and full loot, sieges and raids"
"Free PvP"
PvP is not free since it's pretty much consensual and it always allow the opportunity of a safe zone
"Full loot"
this is wrong too since you can't loot a town claim during JH
"sieges"
not ingame yet
"raids"
almost completely removed from the game since the removal of boosting and barkboxing and restriced only during JH, where there is still the opportunity of having a safezone.
This is literally fake advertising.
For many ppl saturday's AMA will be the last chance they give to this game, I want to wait for the may update, if nothing changes well I give up too as many did before me just by looking at servers population.