by
Hoshiqua
» 30 Jan 2015, 08:01
Hey !
So, I played WURM online sometime ago (if you don't know this game, I suggest you check it out, really a lot like LiF, except population is not very high nowadays) and I noticed a few major difference. The one I'm gonna talk about here, is how the skills are handled.
In Wurm online, there are NO skill lines, any skills can be upped in any order. You can do basic actions for every skills from the start, and that allow people to quickly specialise.
Now, I know what you may think,
For the crafting skills, yes, that would allow people to be a master in a lot of very sophisticated skills. Well, to prevent that, I recommand reducing the skill cap, simply.. people can master some actual tier V skills should they want to, but there still needs to be farmers, terraformers, foresters.. to provide the materials needed.
For the combat skills, do the same thing, but still make the cap higher than the crafting skills. You may think that people would then create OP builds for combat, but what I say, is that, in a game that aims to be realistic, any OP build that cannot be countered effectively and / or is not very expensive to make is simply a flaw in the game. People could try being an heavy archer with a royal plate (which is currently possible) but if it is that OP as it is, simply add a malus to aiming if you wear very heavy armor. That applies to every builds possible ! Either balance all of them, or make the "best" builds use very VERY expensive equipment (so it is only for lords, champions...).
What do you guys think ? I have even more ideas if this is taken in, but thi is the basic, rough idea.