Kossako wrote:Proximo wrote:You guys keep talking about pkers like it relates to how many characters you can have somehow.
Pking will only effect clanless people. Prepare to get killed often when a clan war decs you. Majority of people will be in a clan and you gain alignment from praying so players will be able to afford a few murders when they come across that clanless harvester.
Making 1 character per account changes nothing about pking.
I think the problem is that most people here haven't played games with full loot free PvP game.
Btw. Check alignment penalties. Killing someone would get you -10 alignment. That's 10 days of praying before you can kill another person without consequences.
If you could have free alt then what would prevent you and couple of your buddies to run around with level 1 fresh character and killing whoever you want?
Create character, equip with simple sword/bow and go on killing spree. If you would pack with more people you will be able to take down even fully equipped player. Even if you whole party will be wiped then all you would loose is some simple sword/bow.
So you get reward without any consequences. This would render whole alignment system pointless and would allow killing anyone you want where ever you want.
Other games with full loot PvP counter such problem with having one character (EVE, Darkfall) while having monthly sub to prevent large amount of people from making PK alts.
How it will be done in F2P game I have no idea. And even if you would have to pay once 10 Euro per character it's nothing. I can spend 30 euro a month on game (my personal limit) and I bet there are dozens of people without such a limit.
Technically EvE lets you have 3 characters, but then EvE has high low and null sec with varying levels of protection, and the pvp-ers (outside of some suicidegankers) stay in low and null sec. Low-sec is mostly random ganker guilds, and null-sec is true politics and warfare guilds (fighting over territory).
LiF basically only has null sec. Some people in EvE want there to be no protection in high sec (outside of maybe a few newb areas). There reason for this is "everyone should be at risk" or "high sec has too much to gain from it to be protected".
What they fail to see is that about half the population of EvE rarely leaves High-sec, spending most of their time socializing, crafting, mining, w/ever, though they still need to keep an eye out for the suicide gankers.
By killing high-sec they would be killing off half the subscriber base, because alot of people that really like sandboxes, really don't like getting constantly randomly murdered, and having to consider every other ship in the universe their instant enemy. (and Null sec is still vastly more profitable than high sec)
To be frank, if the alignment system does not prevent the vast majority of the population from randomly ganking any and everyone they come across, this game will not just be "pvp-centric" it will be unloved by anyone not massively into pvp.
This will lead to completely ignoring the other aspects of the game such as city-building, terraforming, crafting, trading etc. as anything more than a means to acquiring gear and stats for murdering more people.
You can say "just join a guild lol u scrub", but guess what? The vast, vast majority of players (talking 90% here) will play a game and decide whether or not to keep playing it long before they go looking for a guild.
If their first few hours of the game (asuming they got out of newbie island) are: Get ganked, get ganked, get ganked, get ganked, how many do you think will even bother looking into the game?
Oh, but the people that gank them might offer them to join their guild you say? Well I'm sure the boo-ing and jeering at the new player being more interested in crafting or building than ganking everyone will be most encouraging.
Not only will the game be much more limited in effective scope with only pvp being a viable path, it will also be much smaller in audience (even more so than just from being a sandbox game).
I would prefer this game to be good and be succesful, thus, as outlined above, I prefer a very strong alignment system, either account bound, or with account limited to one character.
Yours truly -The Pope