MMO Interactive FAQ

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Wolfhelm
 
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Re: Interactive FAQ

Post by Wolfhelm » 19 Jan 2015, 22:29

608) so the website says we have a choice in the mmo to spawn in a random spot, or at central city. Now, are the binds set to central city so if one was teleported far away from their goal spot they could tp to central city to be closer? or is it like yo were you do the return to bind and you end up in random spots?

There will be no bind limits in the central city. You will always appear there if you got no other home on the global map.
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ChibiLP
 
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Re: Interactive FAQ

Post by ChibiLP » 28 Jan 2015, 14:44

hey :D
after a long search of your email and not finding it :D
is it possible to make Let's Plays of your Game on youtube?


Daz4343
 
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Re: Interactive FAQ

Post by Daz4343 » 01 Feb 2015, 10:56

Winston wrote:432. Maybe it's too early to tell, but have you decided how realistic bows and crossbows will be ? How far can you shoot with a bow ?

A bit holywarish question :) they gonna have a ballistic trajectory of course and max distance will be around 150 meters, but only for longbows, other bows and xbows will have a little shorter range.





I would like to be able to craft training melee dummy's, and range targets for skills build up in game please. :D


Wolfhelm
 
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Re: Interactive FAQ

Post by Wolfhelm » 05 Mar 2015, 14:00

In regards to map resets for the mmo, i know characters will be deleted, but will we keep the slots or need to purchase the slots all over again?
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Tymefor
 
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Re: Interactive FAQ

Post by Tymefor » 07 Mar 2015, 04:39

609)

In regards to the poll about paid transfers from newbie island being less for additional chars. If this sort of system is adopted.

Will additional purchased characters also receive their own personal claim?
Yes, sure.

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Stormsblade
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Re: Interactive FAQ

Post by Stormsblade » 08 May 2015, 02:37

If a clan wins a siege against another clan, can they plunder the city? Can they claim the city or destroy it?

Do you envision steel gear as a luxury and expensive commodity?

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Aydjile
 
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Re: Interactive FAQ

Post by Aydjile » 15 Sep 2015, 15:57

will you invert a shovel upside down while carrying it on your back? i mean - have you tried to carry it with digging piece next to your head in real life? :D
Мой игровой канал - https://www.youtube.com/user/Aydjile


Chris120190
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Hello Everyone

Post by Chris120190 » 03 Nov 2015, 02:41

My question is will more races implemented in the game and more weapons. so my english is not the yellow from the egg. so excuse me.

I mean weapons like

http://deutschland-im-mittelalter.de/bi ... nstern.jpg

or

http://www.swords-and-more.com/shop1/im ... 65_600.jpg

i think by the first it don´t need much time to create that becaus overhead will same like the sling only bit higher if the char hold a stick with sling animation at the end of the stick.


Betos
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Re: Interactive FAQ

Post by Betos » 28 Nov 2015, 10:20

Hello I ask how to usHello I ask how to use it there is no trading post detailed tutoriale it there is no trading post detailed tutorial


Rawellon
 
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Re: Interactive FAQ

Post by Rawellon » 23 Dec 2015, 00:00

Hello!

That's maybe a doubt question, but I prefer be sure.
I've seen this :
lif-yo-owners-will-receive-some-premium-currency-in-lif-mmo-t1941/

and I just want to know if that works also with 2-pack on Steam?
If I buy a 2-pack on Steam and so offer one version of LiF:YO to a friend, will both of us will receive a "free" character slot for the MMO?

/Sorry for my english/

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XeenMcKenna
 
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Re: Interactive FAQ

Post by XeenMcKenna » 23 Dec 2015, 01:07

Rawellon wrote:Hello!

That's maybe a doubt question, but I prefer be sure.
I've seen this :
lif-yo-owners-will-receive-some-premium-currency-in-lif-mmo-t1941/

and I just want to know if that works also with 2-pack on Steam?
If I buy a 2-pack on Steam and so offer one version of LiF:YO to a friend, will both of us will receive a "free" character slot for the MMO?

/Sorry for my english/


Yes, you both will have a character for the MMO.

Also, if you plan to prepare for the MMO, come over to the Prosperity MMO Prep server.
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Roelen
 
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Re: Interactive FAQ

Post by Roelen » 01 Feb 2016, 21:44

Q126 - Will objects on realm claims be subject to decay?

Q127 - What benefits are there to being a kingdom besides being called a kingdom, will vassals be forced to pay tribute? If so what will this tribute be?


Zarumniy
 
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Re: Interactive FAQ

Post by Zarumniy » 13 Apr 2016, 11:59

Всем привет. Возникла проблема такого характера. При нажатии клавиши ВОЙТИ В МИР открывается список серверов, НО он пустой. Ожидание, парезаходы в игру не помогли. Ждал 10-20 минут.
Если кто то сталкивался с такой проблемой прошу подсказать решение.
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R42i31
 
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Re: Interactive FAQ

Post by R42i31 » 18 May 2016, 05:56

Hello I've got a bit of a concern with a weather pattern I've been stuck in for .... over 24 in game days now (about 5 hours irl). Ive been stuck in a month long thunder storm... the rain comes and goes but i haven't seen my feet much less the sun and the land I'm trying to terraform for an odd period of time and the fact that torches and fires in general are providing less than 1 foot of illumination has made it impossible for me to proceed with anything at all today(i can't see my character's head while she has a torch on her back or even in hand) so is it suppose to be like that?
Shitty storm2.jpg
Inside my house looking at the sun.
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Edit( the included pic is from inside my house looking at the sun.)


Robkin1
 
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Re: MMO Interactive FAQ

Post by Robkin1 » 30 May 2016, 18:35

Q128
If in the future you want to edit the world to fix terrain bugs, give it improved/more varied geography, or populate it with new types of resources, what is the plan to compensate players who may be displaced by such an action?

Q129
If a guild claim grows over a personal claim, I understand that the personal claim becomes absorbed by the guild. If so, what is to stop small bands of players from building guild monuments next to wealthier personal claims while their claimants are offline? I feel that claimants, guild or not, should have a window of opportunity to defend their holdings.

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Jacobyswift
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Re: MMO Interactive FAQ

Post by Jacobyswift » 01 Jun 2016, 08:55

Q130.
Are there any solid plans yet/estimated timescales for supporting the Oculus Rift?

Bobik stated a couple of years ago that althought this wasn't an early priority it would come later as the Oculus runs on the same engine as LIF so would be relatively simple to implement.

As the Oculus is now in full consumer release, and given that LIF's heavily curser oriented control system would translate perfectly, the MMO beta seems like a perfect time.


Exden
 
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Re: MMO Interactive FAQ

Post by Exden » 02 Jun 2016, 08:21

610) Regarding to trade posts, will we be able to place a buy order? Exp. I place an order that says i give 10 silver coins for 10 apples and place 10 silver coins into the trading post. Later can someone come and place 10 apples into trading post then walk away with 10 silver coins he earned?

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Ikarius
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Re: MMO Interactive FAQ

Post by Ikarius » 04 Jun 2016, 11:56

Are you hirring ? What is the studio name ? :beer:
Ikar Rahl,
Terraforming Crazy Grand Master


Exden
 
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Re: MMO Interactive FAQ

Post by Exden » 05 Jun 2016, 10:18

611) Is there a decay mechanic for retired players' personal claim fields itself? I mean if you do claim a land via placing a torch on the ground, is there a decay mechanic that makes sure it makes the land unclaimed after a period of offline time?

Exp. in Reing of Kings there is a mechanic. Claim torchs require cheap fuel to keep land claimed. But you can only store 7 days worth fuel in the torch. So after 7 days offline time your lands no longer claimed. This system keeps retired player out of occupying land. Do you think some mechanic like this?


Haeuslich
 
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Re: MMO Interactive FAQ

Post by Haeuslich » 13 Jun 2016, 10:01

Re: 45)
There will be 3 racial types, that's fine, but please let there be a wider variety of heads to choose from. If each race had say 5 different modeled heads to choose from then every time you meet a new character you wouldn't feel like you've just met yourself, over and over and over again.


STJaws
 
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Re: MMO Interactive FAQ

Post by STJaws » 16 Jun 2016, 20:20

Hello everyone reading,

612) In regards to the monuments in the MMO, will there be more tiers to the monuments for increased size in them or will they be the same as in LiF:YO?

613) Considering the size limitations of the monuments, will border monuments (the ones available at lvl 100 skill in construction) be able to upgrade the same as the normal monuments that you initially put down?

614) Will border monuments need the same upkeep points as the normal monument?


Gatsu
 
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Re: MMO Interactive FAQ

Post by Gatsu » 18 Jun 2016, 18:37

615) will the mmo version be a separate game that we will have to pay for even if we own the yo version?


Asimov
 
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Re: MMO Interactive FAQ

Post by Asimov » 04 Jul 2016, 19:07

Trying to make a YO server with MMO settings, but the information about the MMO settings is a little confusing at best.
As i understand it, the old 600 skill cap is no longer after the new skill tree. I have heard a lot talk about 400, but i can´t find a place where Devs confirm it. Some say they have talked to Bobik about it, but as the whole LIF community is right now, it sounds like i am the only player that do not talk to Bobik on a daily basis!!!!

But skill cap is 1 thing. How about skill multiplier ? Is it going to be 1 or will it be 10 as in the beta test ?

And terraforming speed. Is it going to be the 0.8 that the world ini file call vanilla ?

The length of day ? Some say 3 others say 6. Again a lot have Bobik on speed dial, but for some strange reason Bobik will not send a text message!!!

I know Devs might not know for sure at this point, but is there a possibility, that you could come with an estimate close to what is expected, since we are a lot of guilds that try and test how to do it work best together before some go in to beta


SoilWorm
 
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Re: MMO Interactive FAQ

Post by SoilWorm » 04 Jul 2016, 21:23

If standing close to the wall I relogin, then I'll appear on the top of the wall. Will you fix that?


SoilWorm
 
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Re: MMO Interactive FAQ

Post by SoilWorm » 05 Jul 2016, 20:18

I often see different animals in the wild, but I have never seen their dung. Where is it???

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Khan-
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Re: MMO Interactive FAQ

Post by Khan- » 05 Jul 2016, 20:47

SoilWorm wrote:I often see different animals in the wild, but I have never seen their dung. Where is it???


dung is obtainable only from farm buildings
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